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authorMelanie2012-03-20 23:39:02 +0000
committerMelanie2012-03-20 23:39:02 +0000
commit35c3124c3badfc7c6e3b0ee1957cb827be678650 (patch)
treee245c0080da5acc0b9192208d0a421be865ba2cb /OpenSim/Tests
parentMerge branch 'master' into careminster (diff)
parentAdd prim name to "[MESH]: No recognized physics mesh..." log message (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs2
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 295e868..579d41c 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Data.Null
120 /// </summary> 120 /// </summary>
121 public class NullDataStore : ISimulationDataStore 121 public class NullDataStore : ISimulationDataStore
122 { 122 {
123 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 123// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
124 124
125 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); 125 protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>();
126 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); 126 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index 978a308..d0d2199 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Tests.Torture
157 // 157 //
158 // However, that means that we need to manually run an update here to clear out that list so that deleted 158 // However, that means that we need to manually run an update here to clear out that list so that deleted
159 // objects will be clean up by the garbage collector before the next stress test is run. 159 // objects will be clean up by the garbage collector before the next stress test is run.
160 scene.Update(); 160 scene.Update(1);
161 161
162 Console.WriteLine( 162 Console.WriteLine(
163 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", 163 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",