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author | Justin Clark-Casey (justincc) | 2014-02-28 00:15:20 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-02-28 00:16:06 +0000 |
commit | 5038a59ef31cdfcf0d1bc1fc61ebdb3728d280c1 (patch) | |
tree | ecaf354adb6c7cfdb481c440eab1e43a96a4b07f /OpenSim/Tests | |
parent | Set up a StreamReader and call ReadToEnd() instead of using the GetStreamStri... (diff) | |
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Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
Diffstat (limited to 'OpenSim/Tests')
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