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authorJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
committerJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
commit9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 (patch)
treeedaf907442c015451195ccc6c396f9376e6a24a5 /OpenSim/Tests
parentRemoteAdmin - Added optional terrain loading on region create using parameter... (diff)
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refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r--OpenSim/Tests/Common/Helpers/AssetHelpers.cs8
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs2
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 99eb124..4839bcb 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
40 /// Create a notecard asset with a random uuids and dummy text. 40 /// Create a notecard asset with a random uuids and dummy text.
41 /// </summary> 41 /// </summary>
42 /// <returns></returns> 42 /// <returns></returns>
43 public static AssetBase CreateAsset() 43 public static AssetBase CreateNotecardAsset()
44 { 44 {
45 return CreateAsset(UUID.Random()); 45 return CreateNotecardAsset(UUID.Random());
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
50 /// </summary> 50 /// </summary>
51 /// <param name="creatorId">/param> 51 /// <param name="creatorId">/param>
52 /// <returns></returns> 52 /// <returns></returns>
53 public static AssetBase CreateAsset(UUID id) 53 public static AssetBase CreateNotecardAsset(UUID id)
54 { 54 {
55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); 55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
56 } 56 }
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
60 /// </summary> 60 /// </summary>
61 /// <param name="creatorId">/param> 61 /// <param name="creatorId">/param>
62 /// <returns></returns> 62 /// <returns></returns>
63 public static AssetBase CreateAsset(Scene scene, UUID creatorId) 63 public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
64 { 64 {
65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
66 scene.AssetService.Store(asset); 66 scene.AssetService.Store(asset);
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index ceb7905..0de38c2 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common
86 AssetBase asset = null; 86 AssetBase asset = null;
87 87
88 if (type == InventoryType.Notecard) 88 if (type == InventoryType.Notecard)
89 asset = AssetHelpers.CreateAsset(scene, userId); 89 asset = AssetHelpers.CreateNotecardAsset(scene, userId);
90 else if (type == InventoryType.Object) 90 else if (type == InventoryType.Object)
91 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); 91 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
92 else 92 else