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authorMike Mazur2009-02-03 05:20:16 +0000
committerMike Mazur2009-02-03 05:20:16 +0000
commite12b0a249674bbe4b1980c74f13d8f09cc2e4432 (patch)
treeecbc9a25faf6dd40b05b9435ad24d6a36b4a3b62 /OpenSim/Tests
parentRename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ... (diff)
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- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r--OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs
index ebece27..fc84eac 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs
@@ -27,7 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Framework.Communications; 30using OpenSim.Data;
31 31
32namespace OpenSim.Tests.Common.Mock 32namespace OpenSim.Tests.Common.Mock
33{ 33{
@@ -35,7 +35,7 @@ namespace OpenSim.Tests.Common.Mock
35 /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the 35 /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
36 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit 36 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
37 /// tests are single threaded. 37 /// tests are single threaded.
38 /// </summary> 38 /// </summary>
39 public class TestAssetDataPlugin : IAssetDataPlugin 39 public class TestAssetDataPlugin : IAssetDataPlugin
40 { 40 {
41 public string Version { get { return "0"; } } 41 public string Version { get { return "0"; } }
@@ -43,7 +43,7 @@ namespace OpenSim.Tests.Common.Mock
43 43
44 public void Initialise() {} 44 public void Initialise() {}
45 public void Dispose() {} 45 public void Dispose() {}
46 46
47 public AssetBase FetchAsset(UUID uuid) { return null; } 47 public AssetBase FetchAsset(UUID uuid) { return null; }
48 public void CreateAsset(AssetBase asset) {} 48 public void CreateAsset(AssetBase asset) {}
49 public void UpdateAsset(AssetBase asset) {} 49 public void UpdateAsset(AssetBase asset) {}