diff options
author | Justin Clarke Casey | 2008-06-17 20:36:21 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-06-17 20:36:21 +0000 |
commit | 16d0a895cb817f96a55091fadbbd4cfb2d909204 (patch) | |
tree | 30c2c790f64284dbce988554b0bb0c1ae3417307 /OpenSim/Tests | |
parent | * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX... (diff) | |
download | opensim-SC_OLD-16d0a895cb817f96a55091fadbbd4cfb2d909204.zip opensim-SC_OLD-16d0a895cb817f96a55091fadbbd4cfb2d909204.tar.gz opensim-SC_OLD-16d0a895cb817f96a55091fadbbd4cfb2d909204.tar.bz2 opensim-SC_OLD-16d0a895cb817f96a55091fadbbd4cfb2d909204.tar.xz |
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
Diffstat (limited to 'OpenSim/Tests')
0 files changed, 0 insertions, 0 deletions