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author | Justin Clark-Casey (justincc) | 2012-02-07 23:03:53 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-07 23:03:53 +0000 |
commit | c87751a822db328145963782f0f10adb23e32d39 (patch) | |
tree | df4df50bd8439c3ab68e69543fda8db4cdfb72c0 /OpenSim/Tests/Torture/ObjectTortureTests.cs | |
parent | Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an ex... (diff) | |
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Add start GC memory and end GC memory to object stress test printouts.
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
Diffstat (limited to 'OpenSim/Tests/Torture/ObjectTortureTests.cs')
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index 444b7ec..74b336e 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -131,7 +131,7 @@ namespace OpenSim.Tests.Torture | |||
131 | 131 | ||
132 | TimeSpan elapsed = DateTime.Now - start; | 132 | TimeSpan elapsed = DateTime.Now - start; |
133 | // long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory; | 133 | // long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory; |
134 | long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory; | 134 | long endGcMemory = GC.GetTotalMemory(false); |
135 | 135 | ||
136 | for (int i = 1; i <= objectsToAdd; i++) | 136 | for (int i = 1; i <= objectsToAdd; i++) |
137 | { | 137 | { |
@@ -141,9 +141,19 @@ namespace OpenSim.Tests.Torture | |||
141 | string.Format("Object {0} could not be retrieved", i)); | 141 | string.Format("Object {0} could not be retrieved", i)); |
142 | } | 142 | } |
143 | 143 | ||
144 | // This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them. | ||
145 | // scene.DeleteAllSceneObjects(); | ||
146 | |||
144 | Console.WriteLine( | 147 | Console.WriteLine( |
145 | "Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)", | 148 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |
146 | Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject); | 149 | Math.Round(elapsed.TotalMilliseconds), |
150 | (endGcMemory - startGcMemory) / 1024 / 1024, | ||
151 | endGcMemory / 1024 / 1024, | ||
152 | startGcMemory / 1024 / 1024, | ||
153 | objectsToAdd, | ||
154 | primsInEachObject); | ||
155 | |||
156 | scene = null; | ||
147 | } | 157 | } |
148 | } | 158 | } |
149 | } \ No newline at end of file | 159 | } \ No newline at end of file |