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authorJustin Clark-Casey (justincc)2012-01-31 19:56:37 +0000
committerJustin Clark-Casey (justincc)2012-01-31 19:56:37 +0000
commitf3780b9eaeae8834c49f6e2f6045ef922916924d (patch)
tree59c334a043cbf9d3bf6c50527cadacd2fcc652f7 /OpenSim/Tests/Torture/ObjectTortureTests.cs
parentFix:llSetText - limited text to a maximum of 254 chars (diff)
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Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
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-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs126
1 files changed, 126 insertions, 0 deletions
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Tests.Torture
40{
41 /// <summary>
42 /// Object torture tests
43 /// </summary>
44 /// <remarks>
45 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
46 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
47 /// earlier tests.
48 /// </remarks>
49 [TestFixture]
50 public class ObjectTortureTests
51 {
52// [Test]
53// public void Test0000Clean()
54// {
55// TestHelpers.InMethod();
56//// log4net.Config.XmlConfigurator.Configure();
57//
58// TestAddObjects(200000);
59// }
60
61 [Test]
62 public void Test0001TenThousandObjects()
63 {
64 TestHelpers.InMethod();
65// log4net.Config.XmlConfigurator.Configure();
66
67 TestAddObjects(10000);
68 }
69
70 [Test]
71 public void Test0002OneHundredThousandObjects()
72 {
73 TestHelpers.InMethod();
74// log4net.Config.XmlConfigurator.Configure();
75
76 TestAddObjects(100000);
77 }
78
79 [Test]
80 public void Test0003TwoHundredThousandObjects()
81 {
82 TestHelpers.InMethod();
83// log4net.Config.XmlConfigurator.Configure();
84
85 TestAddObjects(200000);
86 }
87
88 private void TestAddObjects(int objectsToAdd)
89 {
90 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
91
92 TestScene scene = SceneHelpers.SetupScene();
93
94 Process process = Process.GetCurrentProcess();
95// long startProcessMemory = process.PrivateMemorySize64;
96 long startGcMemory = GC.GetTotalMemory(true);
97 DateTime start = DateTime.Now;
98
99 for (int i = 1; i <= objectsToAdd; i++)
100 {
101 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
102 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
103 }
104
105 TimeSpan elapsed = DateTime.Now - start;
106// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
107 long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
108
109 for (int i = 1; i <= objectsToAdd; i++)
110 {
111 Assert.That(
112 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
113 Is.Not.Null,
114 string.Format("Object {0} could not be retrieved", i));
115 }
116
117// Console.WriteLine(
118// "Took {0}ms, {1}MB to create {2} single prim scene objects",
119// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
120
121 Console.WriteLine(
122 "Took {0}MB to create {1} single prim scene objects",
123 processGcAlloc / 1024 / 1024, objectsToAdd);
124 }
125 }
126} \ No newline at end of file