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author | Justin Clark-Casey (justincc) | 2012-03-07 00:31:18 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-07 00:31:18 +0000 |
commit | f3678d217f7b1d69faf4aaeb0097348f3d7f91b6 (patch) | |
tree | 8b011b384366a99b7759f230abed9c4c26a4fbf9 /OpenSim/Tests/Torture/NPCTortureTests.cs | |
parent | Add documentation to make more explicit the difference between OnRezScript an... (diff) | |
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Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
Diffstat (limited to 'OpenSim/Tests/Torture/NPCTortureTests.cs')
-rw-r--r-- | OpenSim/Tests/Torture/NPCTortureTests.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs index 8078d9d..65732db 100644 --- a/OpenSim/Tests/Torture/NPCTortureTests.cs +++ b/OpenSim/Tests/Torture/NPCTortureTests.cs | |||
@@ -75,6 +75,10 @@ namespace OpenSim.Tests.Torture | |||
75 | [TestFixtureTearDown] | 75 | [TestFixtureTearDown] |
76 | public void TearDown() | 76 | public void TearDown() |
77 | { | 77 | { |
78 | scene.Close(); | ||
79 | GC.Collect(); | ||
80 | GC.WaitForPendingFinalizers(); | ||
81 | |||
78 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | 82 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
79 | // threads. Possibly, later tests should be rewritten not to worry about such things. | 83 | // threads. Possibly, later tests should be rewritten not to worry about such things. |
80 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 84 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |