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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Tests/Stress | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Tests/Stress')
-rw-r--r-- | OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs index 1f220c0..0ab407e 100644 --- a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs +++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | |||
@@ -41,7 +41,6 @@ using OpenSim.Region.CoreModules.Scripting.VectorRender; | |||
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Region.Framework.Scenes.Serialization; | 42 | using OpenSim.Region.Framework.Scenes.Serialization; |
43 | using OpenSim.Tests.Common; | 43 | using OpenSim.Tests.Common; |
44 | using OpenSim.Tests.Common.Mock; | ||
45 | 44 | ||
46 | namespace OpenSim.Tests.Stress | 45 | namespace OpenSim.Tests.Stress |
47 | { | 46 | { |
@@ -79,7 +78,7 @@ namespace OpenSim.Tests.Stress | |||
79 | Drawer d = new Drawer(this, i); | 78 | Drawer d = new Drawer(this, i); |
80 | drawers.Add(d); | 79 | drawers.Add(d); |
81 | Console.WriteLine("Starting drawer {0}", i); | 80 | Console.WriteLine("Starting drawer {0}", i); |
82 | Util.FireAndForget(o => d.Draw()); | 81 | Util.FireAndForget(o => d.Draw(), null, "VectorRenderModuleStressTests.TestConcurrentRepeatedDraw"); |
83 | } | 82 | } |
84 | 83 | ||
85 | Thread.Sleep(10 * 60 * 1000); | 84 | Thread.Sleep(10 * 60 * 1000); |