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authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Tests/Common
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index dd5f6fe..7b64947 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Tests.Common.Mock
234 public event ScriptReset OnScriptReset; 234 public event ScriptReset OnScriptReset;
235 public event GetScriptRunning OnGetScriptRunning; 235 public event GetScriptRunning OnGetScriptRunning;
236 public event SetScriptRunning OnSetScriptRunning; 236 public event SetScriptRunning OnSetScriptRunning;
237 public event Action<Vector3> OnAutoPilotGo; 237 public event Action<Vector3, bool> OnAutoPilotGo;
238 238
239 public event TerrainUnacked OnUnackedTerrain; 239 public event TerrainUnacked OnUnackedTerrain;
240 240