aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tests/Common
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-07 17:44:37 +0000
committerJustin Clark-Casey (justincc)2012-02-07 17:44:37 +0000
commit038d1bf742ba4f95ca8a83b27f6fefb755485524 (patch)
treeec03beab5a4c0a3afd75b685d629f9d82d4199b9 /OpenSim/Tests/Common
parentRevert my two quick fixes for the lag issue and put in the real fix, which (diff)
downloadopensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.zip
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.gz
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.bz2
opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.xz
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs23
1 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index a25eb66..aa904aa 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
88 /// <param name="id">ID of the region</param> 88 /// <param name="id">ID of the region</param>
89 /// <param name="x">X co-ordinate of the region</param> 89 /// <param name="x">X co-ordinate of the region</param>
90 /// <param name="y">Y co-ordinate of the region</param> 90 /// <param name="y">Y co-ordinate of the region</param>
91 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 91 /// <param name="cache"></param>
92 /// <returns></returns> 92 /// <returns></returns>
93 public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache) 93 public static TestScene SetupScene(
94 string name, UUID id, uint x, uint y, CoreAssetCache cache)
95 {
96 return SetupScene(name, id, x, y, cache, new IniConfigSource());
97 }
98
99 /// <summary>
100 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
101 /// or a different, to get a brand new scene with new shared region modules.
102 /// </summary>
103 /// <param name="name">Name of the region</param>
104 /// <param name="id">ID of the region</param>
105 /// <param name="x">X co-ordinate of the region</param>
106 /// <param name="y">Y co-ordinate of the region</param>
107 /// <param name="cache"></param>
108 /// <param name="configSource"></param>
109 /// <returns></returns>
110 public static TestScene SetupScene(
111 string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
94 { 112 {
95 Console.WriteLine("Setting up test scene {0}", name); 113 Console.WriteLine("Setting up test scene {0}", name);
96 114
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
106 124
107 ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); 125 ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
108 IEstateDataService estateDataService = null; 126 IEstateDataService estateDataService = null;
109 IConfigSource configSource = new IniConfigSource();
110 127
111 TestScene testScene = new TestScene( 128 TestScene testScene = new TestScene(
112 regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); 129 regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);