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author | Justin Clark-Casey (justincc) | 2011-10-22 02:16:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-22 02:16:46 +0100 |
commit | ffdf59a57c936189e3b161b79b4a76a3a9b260bb (patch) | |
tree | c857a6214e291e5b91f1241107b84baa3b9f246f /OpenSim/Tests/Common | |
parent | redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we ... (diff) | |
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Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index efeb973..7af8bed 100644 --- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs | |||
@@ -47,13 +47,24 @@ namespace OpenSim.Tests.Common | |||
47 | } | 47 | } |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Create a notecard asset with a random uuid and dummy text. | 50 | /// Create a notecard asset with dummy text and a random owner. |
51 | /// </summary> | 51 | /// </summary> |
52 | /// <param name="assetId">/param> | 52 | /// <param name="assetId">/param> |
53 | /// <returns></returns> | 53 | /// <returns></returns> |
54 | public static AssetBase CreateNotecardAsset(UUID id) | 54 | public static AssetBase CreateNotecardAsset(UUID assetId) |
55 | { | 55 | { |
56 | return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); | 56 | return CreateNotecardAsset(assetId, "hello"); |
57 | } | ||
58 | |||
59 | /// <summary> | ||
60 | /// Create a notecard asset with a random owner. | ||
61 | /// </summary> | ||
62 | /// <param name="assetId">/param> | ||
63 | /// <param name="text"></param> | ||
64 | /// <returns></returns> | ||
65 | public static AssetBase CreateNotecardAsset(UUID assetId, string text) | ||
66 | { | ||
67 | return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random()); | ||
57 | } | 68 | } |
58 | 69 | ||
59 | // /// <summary> | 70 | // /// <summary> |