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author | Justin Clark-Casey (justincc) | 2010-06-11 21:18:09 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-11 21:18:09 +0100 |
commit | 1a16a92a62069a50efd618b8fd6cbc0d530c7654 (patch) | |
tree | 526df2e2a43a76d8d908b3f911b2375e5deb8fb3 /OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |
parent | Remove the cm* function namespace (diff) | |
download | opensim-SC_OLD-1a16a92a62069a50efd618b8fd6cbc0d530c7654.zip opensim-SC_OLD-1a16a92a62069a50efd618b8fd6cbc0d530c7654.tar.gz opensim-SC_OLD-1a16a92a62069a50efd618b8fd6cbc0d530c7654.tar.bz2 opensim-SC_OLD-1a16a92a62069a50efd618b8fd6cbc0d530c7654.tar.xz |
create inactive test for iar folders/items merged with existing paths
add various helper functions for simplifying test readability
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs index 7e0c567..c57363a 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Framework.Scenes; | ||
31 | using OpenSim.Services.Interfaces; | 32 | using OpenSim.Services.Interfaces; |
32 | 33 | ||
33 | namespace OpenSim.Tests.Common | 34 | namespace OpenSim.Tests.Common |
@@ -39,6 +40,23 @@ namespace OpenSim.Tests.Common | |||
39 | { | 40 | { |
40 | public static readonly string PATH_DELIMITER = "/"; | 41 | public static readonly string PATH_DELIMITER = "/"; |
41 | 42 | ||
43 | public static InventoryItemBase CreateInventoryItem( | ||
44 | Scene scene, string itemName, UUID itemId, string folderPath, UUID userId) | ||
45 | { | ||
46 | InventoryItemBase item = new InventoryItemBase(); | ||
47 | item.Name = itemName; | ||
48 | item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID; | ||
49 | item.ID = itemId; | ||
50 | |||
51 | // Really quite bad since the objs folder could be moved in the future and confuse the tests | ||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | ||
53 | |||
54 | item.Folder = objsFolder.ID; | ||
55 | scene.AddInventoryItem(userId, item); | ||
56 | |||
57 | return item; | ||
58 | } | ||
59 | |||
42 | /// <summary> | 60 | /// <summary> |
43 | /// Create inventory folders starting from the user's root folder. | 61 | /// Create inventory folders starting from the user's root folder. |
44 | /// </summary> | 62 | /// </summary> |