diff options
author | Melanie | 2009-12-29 18:35:06 +0000 |
---|---|---|
committer | Melanie | 2009-12-29 18:35:06 +0000 |
commit | 0b5cdc539c767b526f14cb7e7d97fd83bea14424 (patch) | |
tree | a2d3061e021f68b3208b02c9291e442c39a3226f /OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |
parent | One should not copy/paste so much :) (diff) | |
download | opensim-SC_OLD-0b5cdc539c767b526f14cb7e7d97fd83bea14424.zip opensim-SC_OLD-0b5cdc539c767b526f14cb7e7d97fd83bea14424.tar.gz opensim-SC_OLD-0b5cdc539c767b526f14cb7e7d97fd83bea14424.tar.bz2 opensim-SC_OLD-0b5cdc539c767b526f14cb7e7d97fd83bea14424.tar.xz |
Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
Diffstat (limited to 'OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 8b18d07..b13e8dd 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -382,7 +382,7 @@ namespace OpenSim.Tests.Common.Setup | |||
382 | 382 | ||
383 | // We emulate the proper login sequence here by doing things in three stages | 383 | // We emulate the proper login sequence here by doing things in three stages |
384 | // Stage 1: simulate login by telling the scene to expect a new user connection | 384 | // Stage 1: simulate login by telling the scene to expect a new user connection |
385 | scene.NewUserConnection(agentData, out reason); | 385 | scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason); |
386 | 386 | ||
387 | // Stage 2: add the new client as a child agent to the scene | 387 | // Stage 2: add the new client as a child agent to the scene |
388 | TestClient client = new TestClient(agentData, scene); | 388 | TestClient client = new TestClient(agentData, scene); |