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authorJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
committerJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
commita0d80140f2d0ad6dd63970a3a3d5c0da8320ae75 (patch)
tree4c1f6780b2f8c766f7af29e827d77269790a94e9 /OpenSim/Tests/Common/Setup/AssetHelpers.cs
parentimplement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. (diff)
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Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
Diffstat (limited to 'OpenSim/Tests/Common/Setup/AssetHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index 971c6bc..d572249 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -30,6 +30,7 @@ using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization; 32using OpenSim.Region.Framework.Scenes.Serialization;
33using OpenSim.Services.Interfaces;
33 34
34namespace OpenSim.Tests.Common 35namespace OpenSim.Tests.Common
35{ 36{
@@ -118,5 +119,11 @@ namespace OpenSim.Tests.Common
118 asset.Data = data; 119 asset.Data = data;
119 return asset; 120 return asset;
120 } 121 }
122
123 public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
124 {
125 byte[] assetData = assetService.GetData(uuid.ToString());
126 return Encoding.ASCII.GetString(assetData);
127 }
121 } 128 }
122} 129}