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authorJustin Clark-Casey (justincc)2010-06-11 21:18:09 +0100
committerJustin Clark-Casey (justincc)2010-06-11 21:18:09 +0100
commit1a16a92a62069a50efd618b8fd6cbc0d530c7654 (patch)
tree526df2e2a43a76d8d908b3f911b2375e5deb8fb3 /OpenSim/Tests/Common/Setup/AssetHelpers.cs
parentRemove the cm* function namespace (diff)
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create inactive test for iar folders/items merged with existing paths
add various helper functions for simplifying test readability
Diffstat (limited to 'OpenSim/Tests/Common/Setup/AssetHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs46
1 files changed, 34 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index 6dc993f..f9a80b0 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -36,25 +36,29 @@ namespace OpenSim.Tests.Common
36 public class AssetHelpers 36 public class AssetHelpers
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// Create an asset from the given data 39 /// Create a notecard asset with a random uuid and dummy text.
40 /// </summary> 40 /// </summary>
41 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) 41 /// <param name="creatorId">/param>
42 /// <returns></returns>
43 public static AssetBase CreateAsset(UUID creatorId)
42 { 44 {
43 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); 45 return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
44 asset.Data = data;
45 return asset;
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
49 /// Create an asset from the given data 49 /// Create and store a notecard asset with a random uuid and dummy text.
50 /// </summary> 50 /// </summary>
51 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID) 51 /// <param name="creatorId">/param>
52 /// <returns></returns>
53 public static AssetBase CreateAsset(Scene scene, UUID creatorId)
52 { 54 {
53 return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID); 55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
54 } 56 scene.AssetService.Store(asset);
55 57 return asset;
58 }
59
56 /// <summary> 60 /// <summary>
57 /// Create an asset from the given scene object 61 /// Create an asset from the given scene object.
58 /// </summary> 62 /// </summary>
59 /// <param name="assetUuid"></param> 63 /// <param name="assetUuid"></param>
60 /// <param name="sog"></param> 64 /// <param name="sog"></param>
@@ -67,5 +71,23 @@ namespace OpenSim.Tests.Common
67 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)), 71 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
68 sog.OwnerID); 72 sog.OwnerID);
69 } 73 }
74
75 /// <summary>
76 /// Create an asset from the given data.
77 /// </summary>
78 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
79 {
80 return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
81 }
82
83 /// <summary>
84 /// Create an asset from the given data.
85 /// </summary>
86 public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
87 {
88 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
89 asset.Data = data;
90 return asset;
91 }
70 } 92 }
71} 93}