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author | John Hurliman | 2010-02-22 14:18:59 -0800 |
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committer | John Hurliman | 2010-02-22 14:18:59 -0800 |
commit | df76e95aa2dc9f3f3a0c546761b7624adc183ed0 (patch) | |
tree | 74e7cc684b12ca9b67e01e62bfcf481c1da98eb2 /OpenSim/Tests/Common/Setup/AssetHelpers.cs | |
parent | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim i... (diff) | |
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Changed asset CreatorID to a string
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Tests/Common/Setup/AssetHelpers.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 98de514..1fc3cb5 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Tests.Common | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) | 41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) |
42 | { | 42 | { |
43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID); | 43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString()); |
44 | asset.Data = Encoding.ASCII.GetBytes(data); | 44 | asset.Data = Encoding.ASCII.GetBytes(data); |
45 | return asset; | 45 | return asset; |
46 | } | 46 | } |
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Common | |||
53 | /// <returns></returns> | 53 | /// <returns></returns> |
54 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | 54 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) |
55 | { | 55 | { |
56 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID); | 56 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID.ToString()); |
57 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); | 57 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); |
58 | return asset; | 58 | return asset; |
59 | } | 59 | } |