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authorJohn Hurliman2010-04-08 12:31:44 -0700
committerJohn Hurliman2010-04-08 12:31:44 -0700
commit3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch)
treeca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Tests/Common/Mock
parent* Fixing incorrect documentation for the continuation passing style IAssetSer... (diff)
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Tests/Common/Mock')
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetService.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs
index cb38043..4118308 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetService.cs
@@ -65,6 +65,11 @@ namespace OpenSim.Tests.Common.Mock
65 return asset; 65 return asset;
66 } 66 }
67 67
68 public AssetBase GetCached(string id)
69 {
70 return Get(id);
71 }
72
68 public AssetMetadata GetMetadata(string id) 73 public AssetMetadata GetMetadata(string id)
69 { 74 {
70 throw new System.NotImplementedException(); 75 throw new System.NotImplementedException();