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authorJustin Clark-Casey (justincc)2013-05-09 18:02:19 +0100
committerJustin Clark-Casey (justincc)2013-05-09 18:02:19 +0100
commit2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd (patch)
tree9987f2b312bed1e82d9f9c69bb0f2b5a7b341b6b /OpenSim/Tests/Common/Mock
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
Diffstat (limited to 'OpenSim/Tests/Common/Mock')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs20
1 files changed, 5 insertions, 15 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 664ecb6..3f9690f 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -47,9 +47,9 @@ namespace OpenSim.Tests.Common.Mock
47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 47 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 private SceneManager m_sceneManager;
51 50
52 // Properties so that we can get at received data for test purposes 51 // Properties so that we can get at received data for test purposes
52 public List<uint> ReceivedKills { get; private set; }
53 public List<UUID> ReceivedOfflineNotifications { get; private set; } 53 public List<UUID> ReceivedOfflineNotifications { get; private set; }
54 public List<UUID> ReceivedOnlineNotifications { get; private set; } 54 public List<UUID> ReceivedOnlineNotifications { get; private set; }
55 public List<UUID> ReceivedFriendshipTerminations { get; private set; } 55 public List<UUID> ReceivedFriendshipTerminations { get; private set; }
@@ -434,33 +434,21 @@ namespace OpenSim.Tests.Common.Mock
434 /// <summary> 434 /// <summary>
435 /// Constructor 435 /// Constructor
436 /// </summary> 436 /// </summary>
437 /// <remarks>
438 /// Can be used for a test where there is only one region or where there are multiple regions that are not
439 /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
440 /// scene manager should be used.
441 /// </remarks>
442 /// <param name="agentData"></param>
443 /// <param name="scene"></param>
444 public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
445
446 /// <summary>
447 /// Constructor
448 /// </summary>
449 /// <param name="agentData"></param> 437 /// <param name="agentData"></param>
450 /// <param name="scene"></param> 438 /// <param name="scene"></param>
451 /// <param name="sceneManager"></param> 439 /// <param name="sceneManager"></param>
452 public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager) 440 public TestClient(AgentCircuitData agentData, Scene scene)
453 { 441 {
454 m_agentId = agentData.AgentID; 442 m_agentId = agentData.AgentID;
455 m_firstName = agentData.firstname; 443 m_firstName = agentData.firstname;
456 m_lastName = agentData.lastname; 444 m_lastName = agentData.lastname;
457 m_circuitCode = agentData.circuitcode; 445 m_circuitCode = agentData.circuitcode;
458 m_scene = scene; 446 m_scene = scene;
459 m_sceneManager = sceneManager;
460 SessionId = agentData.SessionID; 447 SessionId = agentData.SessionID;
461 SecureSessionId = agentData.SecureSessionID; 448 SecureSessionId = agentData.SecureSessionID;
462 CapsSeedUrl = agentData.CapsPath; 449 CapsSeedUrl = agentData.CapsPath;
463 450
451 ReceivedKills = new List<uint>();
464 ReceivedOfflineNotifications = new List<UUID>(); 452 ReceivedOfflineNotifications = new List<UUID>();
465 ReceivedOnlineNotifications = new List<UUID>(); 453 ReceivedOnlineNotifications = new List<UUID>();
466 ReceivedFriendshipTerminations = new List<UUID>(); 454 ReceivedFriendshipTerminations = new List<UUID>();
@@ -534,11 +522,13 @@ namespace OpenSim.Tests.Common.Mock
534 522
535 public virtual void SendKillObject(ulong regionHandle, List<uint> localID) 523 public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
536 { 524 {
525 ReceivedKills.AddRange(localID);
537 } 526 }
538 527
539 public virtual void SetChildAgentThrottle(byte[] throttle) 528 public virtual void SetChildAgentThrottle(byte[] throttle)
540 { 529 {
541 } 530 }
531
542 public byte[] GetThrottlesPacked(float multiplier) 532 public byte[] GetThrottlesPacked(float multiplier)
543 { 533 {
544 return new byte[0]; 534 return new byte[0];