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authorArthur Valadares2009-08-11 12:07:54 -0300
committerArthur Valadares2009-08-11 12:07:54 -0300
commit18aa2ea0c5ebd8d5131902ed9856e68f46e76e11 (patch)
treec4adcda365c46052c3d15b4e6395e1bb8a2e97c5 /OpenSim/Tests/Common/Mock/TestInventoryService.cs
parentReplace the Replaceable modules name (diff)
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* Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
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-rw-r--r--OpenSim/Tests/Common/Mock/TestInventoryService.cs133
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diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework;
5using OpenMetaverse;
6using OpenSim.Services.Interfaces;
7using Nini.Config;
8
9namespace OpenSim.Tests.Common.Mock
10{
11 public class TestInventoryService : IInventoryService
12 {
13 public TestInventoryService()
14 {
15 }
16
17 public TestInventoryService(IConfigSource config)
18 {
19 }
20
21 /// <summary>
22 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
23 /// </summary>
24 /// <param name="userId"></param>
25 /// <returns></returns>
26 public bool CreateUserInventory(UUID userId)
27 {
28 return false;
29 }
30
31 /// <summary>
32 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
33 /// </summary>
34 /// <param name="userId"></param>
35 /// <returns></returns>
36 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
37 {
38 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
39 InventoryFolderBase folder = new InventoryFolderBase();
40 folder.ID = UUID.Random();
41 folder.Owner = userId;
42 folders.Add(folder);
43 return folders;
44 }
45
46 /// <summary>
47 /// Returns a list of all the active gestures in a user's inventory.
48 /// </summary>
49 /// <param name="userId">
50 /// The <see cref="UUID"/> of the user
51 /// </param>
52 /// <returns>
53 /// A flat list of the gesture items.
54 /// </returns>
55 public List<InventoryItemBase> GetActiveGestures(UUID userId)
56 {
57 return null;
58 }
59
60 public InventoryCollection GetUserInventory(UUID userID)
61 {
62 return null;
63 }
64
65 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
66 {
67 }
68
69 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
70 {
71 return null;
72 }
73
74 public bool AddFolder(InventoryFolderBase folder)
75 {
76 return false;
77 }
78
79 public bool UpdateFolder(InventoryFolderBase folder)
80 {
81 return false;
82 }
83
84 public bool MoveFolder(InventoryFolderBase folder)
85 {
86 return false;
87 }
88
89 public bool PurgeFolder(InventoryFolderBase folder)
90 {
91 return false;
92 }
93
94 public bool AddItem(InventoryItemBase item)
95 {
96 return false;
97 }
98
99 public bool UpdateItem(InventoryItemBase item)
100 {
101 return false;
102 }
103
104 public bool DeleteItem(InventoryItemBase item)
105 {
106 return false;
107 }
108
109 public InventoryItemBase QueryItem(InventoryItemBase item)
110 {
111 return null;
112 }
113
114 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
115 {
116 return null;
117 }
118
119 public bool HasInventoryForUser(UUID userID)
120 {
121 return false;
122 }
123
124 public InventoryFolderBase RequestRootFolder(UUID userID)
125 {
126 InventoryFolderBase root = new InventoryFolderBase();
127 root.ID = UUID.Random();
128 root.Owner = userID;
129 root.ParentID = UUID.Zero;
130 return root;
131 }
132 }
133}