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authorJustin Clark-Casey (justincc)2011-09-08 20:51:52 +0100
committerJustin Clark-Casey (justincc)2011-09-08 20:51:52 +0100
commitbd5d2cb043892399baff85667ee1e6ec6f3b3d2e (patch)
tree60d7ab71edceede360a78f2bd32d386067a780e6 /OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
parentIncrease information in logging for UserAgentServiceConnector. (diff)
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Use scene presence agent id for rezzed object ownership rather than item owner.
These should be identical. However, the item isn't available when rezzing npc attachments.
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 4e60ca9..ceb7905 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -88,8 +88,7 @@ namespace OpenSim.Tests.Common
88 if (type == InventoryType.Notecard) 88 if (type == InventoryType.Notecard)
89 asset = AssetHelpers.CreateAsset(scene, userId); 89 asset = AssetHelpers.CreateAsset(scene, userId);
90 else if (type == InventoryType.Object) 90 else if (type == InventoryType.Object)
91 asset 91 asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
92 = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
93 else 92 else
94 throw new Exception(string.Format("Inventory type {0} not supported", type)); 93 throw new Exception(string.Format("Inventory type {0} not supported", type));
95 94