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authorJustin Clark-Casey (justincc)2013-05-09 18:02:19 +0100
committerJustin Clark-Casey (justincc)2013-05-09 18:02:19 +0100
commit2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd (patch)
tree9987f2b312bed1e82d9f9c69bb0f2b5a7b341b6b /OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 6cc7ff2..1b960b1 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Tests.Common
82 Scene neighbourScene; 82 Scene neighbourScene;
83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene); 83 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
84 84
85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance); 85 TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
86 neighbourTcs.Add(neighbourTc); 86 neighbourTcs.Add(neighbourTc);
87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User); 87 neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
88 }; 88 };