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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Tests/Clients/UserAccounts/OpenSim.Server.ini
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Clients/UserAccounts/OpenSim.Server.ini33
1 files changed, 0 insertions, 33 deletions
diff --git a/OpenSim/Tests/Clients/UserAccounts/OpenSim.Server.ini b/OpenSim/Tests/Clients/UserAccounts/OpenSim.Server.ini
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--- a/OpenSim/Tests/Clients/UserAccounts/OpenSim.Server.ini
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1; * Run a ROBUST server shell like this, from bin:
2; * $ OpenSim.Server.exe -inifile ../OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
3; *
4; * Then run this client like this, from bin:
5; * $ OpenSim.Tests.Clients.UserAccountClient.exe
6; *
7; *
8
9[Startup]
10ServiceConnectors = "OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
11
12; * This is common for all services, it's the network setup for the entire
13; * server instance
14; *
15[Network]
16port = 8003
17
18; * The following are for the remote console
19; * They have no effect for the local or basic console types
20; * Leave commented to diable logins to the console
21;ConsoleUser = Test
22;ConsolePass = secret
23
24; * As an example, the below configuration precisely mimicks the legacy
25; * asset server. It is read by the asset IN connector (defined above)
26; * and it then loads the OUT connector (a local database module). That,
27; * in turn, reads the asset loader and database connection information
28; *
29[UserAccountService]
30 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
31 StorageProvider = "OpenSim.Data.MySQL.dll"
32 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;Old Guids=true;"
33