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authorDiva Canto2010-01-02 18:18:13 -0800
committerDiva Canto2010-01-02 18:18:13 -0800
commit08b507517b8dc33f66de1e0815af330bb3c54696 (patch)
treefd12909bc3ff48e02f751601181be56ed38b6e3d /OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
parent* Converters from new AvatarData to old AvatarAppearance and vice-versa (diff)
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Test client for remote presence connector, and for the service itself. Connector seems to work well.
Diffstat (limited to 'OpenSim/Tests/Clients/Presence/OpenSim.Server.ini')
-rw-r--r--OpenSim/Tests/Clients/Presence/OpenSim.Server.ini33
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Tests/Clients/Presence/OpenSim.Server.ini b/OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
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1; * Run a ROBUST server shell like this, from bin:
2; * $ OpenSim.Server.exe -inifile ../OpenSim/Tests/Clients/Presence/OpenSim.Server.ini
3; *
4; * Then run this client like this, from bin:
5; * $ OpenSim.Tests.Clients.PresenceClient.exe
6; *
7; *
8
9[Startup]
10ServiceConnectors = "OpenSim.Server.Handlers.dll:PresenceServiceConnector"
11
12; * This is common for all services, it's the network setup for the entire
13; * server instance
14; *
15[Network]
16port = 8003
17
18; * The following are for the remote console
19; * They have no effect for the local or basic console types
20; * Leave commented to diable logins to the console
21;ConsoleUser = Test
22;ConsolePass = secret
23
24; * As an example, the below configuration precisely mimicks the legacy
25; * asset server. It is read by the asset IN connector (defined above)
26; * and it then loads the OUT connector (a local database module). That,
27; * in turn, reads the asset loader and database connection information
28; *
29[PresenceService]
30 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
31 StorageProvider = "OpenSim.Data.MySQL.dll"
32 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
33