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authordiva2009-06-10 13:18:32 +0000
committerdiva2009-06-10 13:18:32 +0000
commit0f367bd7bbc5d22d4834e1eb0f1671381485143e (patch)
treeeeb4290f1146601f8fd97dc164e0a7f247a2fafb /OpenSim/SimulatorServices/RegionInventoryService.cs
parentFrom: Alan Webb <alan_webb@us.ibm.com> (diff)
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Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
Diffstat (limited to 'OpenSim/SimulatorServices/RegionInventoryService.cs')
-rw-r--r--OpenSim/SimulatorServices/RegionInventoryService.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/OpenSim/SimulatorServices/RegionInventoryService.cs b/OpenSim/SimulatorServices/RegionInventoryService.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using log4net;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base;
39
40namespace OpenSim.SimulatorServices
41{
42 public class RegionInventoryService : ISharedRegionModule
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private static bool enabled = false;
46
47 private IConfigSource m_Config;
48 bool m_Registered = false;
49
50 #region IRegionModule interface
51
52 public void Initialise(IConfigSource config)
53 {
54 // This module is only on for standalones in hypergrid mode
55 enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
56 config.Configs["Startup"].GetBoolean("hypergrid", true);
57 m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
58 m_Config = config;
59 }
60
61 public void PostInitialise()
62 {
63 }
64
65 public void Close()
66 {
67 }
68
69 public string Name
70 {
71 get { return "RegionInventoryService"; }
72 }
73
74 public void AddRegion(Scene scene)
75 {
76 if (!enabled)
77 return;
78
79 if (!m_Registered)
80 {
81 m_Registered = true;
82
83 m_log.Info("[RegionInventoryService]: Starting...");
84
85 Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
86
87 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
88 }
89 }
90
91 public void RemoveRegion(Scene scene)
92 {
93 }
94
95 public void RegionLoaded(Scene scene)
96 {
97 }
98
99 #endregion
100
101 }
102}