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authorDiva Canto2009-08-20 22:36:47 -0700
committerDiva Canto2009-08-20 22:36:47 -0700
commite4f64dd7147001e1e0ac9bd4a51efec086727b29 (patch)
tree9a025be0ebbdf7193774e197b44391a8086e6b39 /OpenSim/Services
parentPutting the inventory packets back to ThrottleOutPacketType.Asset, because th... (diff)
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Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory.
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 6310254..45bbd37 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -235,8 +235,6 @@ namespace OpenSim.Services.InventoryService
235 235
236 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 236 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
237 { 237 {
238 m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID);
239
240 // Uncomment me to simulate a slow responding inventory server 238 // Uncomment me to simulate a slow responding inventory server
241 //Thread.Sleep(16000); 239 //Thread.Sleep(16000);
242 240
@@ -249,7 +247,7 @@ namespace OpenSim.Services.InventoryService
249 invCollection.Folders = folders; 247 invCollection.Folders = folders;
250 invCollection.Items = items; 248 invCollection.Items = items;
251 249
252 m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count); 250 m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID);
253 251
254 return invCollection; 252 return invCollection;
255 } 253 }