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authorDiva Canto2010-10-30 12:30:03 -0700
committerDiva Canto2010-10-30 12:30:03 -0700
commit48f6d4774492053af4bf8fbe2aef74f64a727630 (patch)
tree913dc82ffae68db849aaa02c37b8464009f85f2d /OpenSim/Services
parentMove physics actor creation to after SetHeight to try and prevent (diff)
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Fixed: ToAvatarAppearance wasn't retrieving the AvatarHeight.
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 860a13b..d7af562 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -193,6 +193,9 @@ namespace OpenSim.Services.Interfaces
193 if (Data.ContainsKey("Serial")) 193 if (Data.ContainsKey("Serial"))
194 appearance.Serial = Int32.Parse(Data["Serial"]); 194 appearance.Serial = Int32.Parse(Data["Serial"]);
195 195
196 if (Data.ContainsKey("AvatarHeight"))
197 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
198
196 // Legacy Wearables 199 // Legacy Wearables
197 if (Data.ContainsKey("BodyItem")) 200 if (Data.ContainsKey("BodyItem"))
198 appearance.Wearables[AvatarWearable.BODY].Wear( 201 appearance.Wearables[AvatarWearable.BODY].Wear(