aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services
diff options
context:
space:
mode:
authorJohn Hurliman2009-10-14 11:43:31 -0700
committerJohn Hurliman2009-10-14 11:43:31 -0700
commit0d2e6463d714bce8a6a628bd647c625feeeae8f6 (patch)
tree1d4a805e65932c225a4c6a2b219b23840b3288a9 /OpenSim/Services
parent* Split Task category into Task and State (diff)
downloadopensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.zip
opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.gz
opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.bz2
opensim-SC_OLD-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.xz
* Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs17
1 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index ebfd47a..df33db2 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -64,12 +64,17 @@ namespace OpenSim.Services.AssetService
64 string loaderArgs = assetConfig.GetString("AssetLoaderArgs", 64 string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
65 String.Empty); 65 String.Empty);
66 66
67 m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); 67 bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
68 m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, 68
69 delegate(AssetBase a) 69 if (assetLoaderEnabled)
70 { 70 {
71 Store(a); 71 m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
72 }); 72 m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
73 delegate(AssetBase a)
74 {
75 Store(a);
76 });
77 }
73 78
74 m_log.Info("[ASSET CONNECTOR]: Local asset service enabled"); 79 m_log.Info("[ASSET CONNECTOR]: Local asset service enabled");
75 } 80 }