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author | Justin Clark-Casey (justincc) | 2012-11-17 01:32:01 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-11-17 01:32:01 +0000 |
commit | 5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b (patch) | |
tree | 4135b8bb2e655bd0ff044c3f8e2e3e059c341fc6 /OpenSim/Services/InventoryService | |
parent | Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid (diff) | |
download | opensim-SC_OLD-5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b.zip opensim-SC_OLD-5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b.tar.gz opensim-SC_OLD-5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b.tar.bz2 opensim-SC_OLD-5b79bfc4dfb757fd06d847ecfcbaf97bc700f03b.tar.xz |
Remove old InventoryService, which has for a long time been replaced by XInventoryService.
Diffstat (limited to 'OpenSim/Services/InventoryService')
-rw-r--r-- | OpenSim/Services/InventoryService/InventoryService.cs | 700 | ||||
-rw-r--r-- | OpenSim/Services/InventoryService/InventoryServiceBase.cs | 82 |
2 files changed, 0 insertions, 782 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs deleted file mode 100644 index 73dd06a..0000000 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ /dev/null | |||
@@ -1,700 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Data; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | |||
38 | namespace OpenSim.Services.InventoryService | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// The Inventory service reference implementation | ||
42 | /// </summary> | ||
43 | public class InventoryService : InventoryServiceBase, IInventoryService | ||
44 | { | ||
45 | private static readonly ILog m_log | ||
46 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | public InventoryService(IConfigSource config) : base(config) | ||
49 | { | ||
50 | m_log.Debug("[INVENTORY SERVICE]: Initialized."); | ||
51 | } | ||
52 | |||
53 | #region IInventoryServices methods | ||
54 | |||
55 | public string Host | ||
56 | { | ||
57 | get { return "default"; } | ||
58 | } | ||
59 | |||
60 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
61 | { | ||
62 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); | ||
63 | |||
64 | InventoryFolderBase rootFolder = GetRootFolder(userId); | ||
65 | |||
66 | // Agent has no inventory structure yet. | ||
67 | if (null == rootFolder) | ||
68 | { | ||
69 | m_log.DebugFormat("[INVENTORY SERVICE]: No root folder"); | ||
70 | return null; | ||
71 | } | ||
72 | |||
73 | List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); | ||
74 | |||
75 | userFolders.Add(rootFolder); | ||
76 | |||
77 | IList<InventoryFolderBase> folders = m_Database.getFolderHierarchy(rootFolder.ID); | ||
78 | userFolders.AddRange(folders); | ||
79 | |||
80 | // m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID); | ||
81 | |||
82 | return userFolders; | ||
83 | } | ||
84 | |||
85 | public virtual bool HasInventoryForUser(UUID userID) | ||
86 | { | ||
87 | return false; | ||
88 | } | ||
89 | |||
90 | // See IInventoryServices | ||
91 | public virtual InventoryFolderBase GetRootFolder(UUID userID) | ||
92 | { | ||
93 | //m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID); | ||
94 | |||
95 | // Retrieve the first root folder we get from the DB. | ||
96 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); | ||
97 | if (rootFolder != null) | ||
98 | return rootFolder; | ||
99 | |||
100 | // Return nothing if the plugin was unable to supply a root folder | ||
101 | return null; | ||
102 | } | ||
103 | |||
104 | // See IInventoryServices | ||
105 | public bool CreateUserInventory(UUID user) | ||
106 | { | ||
107 | InventoryFolderBase existingRootFolder; | ||
108 | try | ||
109 | { | ||
110 | existingRootFolder = GetRootFolder(user); | ||
111 | } | ||
112 | catch /*(Exception e)*/ | ||
113 | { | ||
114 | // Munch the exception, it has already been reported | ||
115 | // | ||
116 | return false; | ||
117 | } | ||
118 | |||
119 | if (null != existingRootFolder) | ||
120 | { | ||
121 | m_log.WarnFormat( | ||
122 | "[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have " | ||
123 | + "a root inventory folder with id {1}", | ||
124 | user, existingRootFolder.ID); | ||
125 | } | ||
126 | else | ||
127 | { | ||
128 | UsersInventory inven = new UsersInventory(); | ||
129 | inven.CreateNewInventorySet(user); | ||
130 | AddNewInventorySet(inven); | ||
131 | |||
132 | return true; | ||
133 | } | ||
134 | |||
135 | return false; | ||
136 | } | ||
137 | |||
138 | // See IInventoryServices | ||
139 | |||
140 | /// <summary> | ||
141 | /// Return a user's entire inventory synchronously | ||
142 | /// </summary> | ||
143 | /// <param name="rawUserID"></param> | ||
144 | /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns> | ||
145 | public InventoryCollection GetUserInventory(UUID userID) | ||
146 | { | ||
147 | m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID); | ||
148 | |||
149 | // Uncomment me to simulate a slow responding inventory server | ||
150 | //Thread.Sleep(16000); | ||
151 | |||
152 | InventoryCollection invCollection = new InventoryCollection(); | ||
153 | |||
154 | List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID); | ||
155 | |||
156 | if (null == allFolders) | ||
157 | { | ||
158 | m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID); | ||
159 | |||
160 | return invCollection; | ||
161 | } | ||
162 | |||
163 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); | ||
164 | |||
165 | foreach (InventoryFolderBase folder in allFolders) | ||
166 | { | ||
167 | List<InventoryItemBase> items = GetFolderItems(userID, folder.ID); | ||
168 | |||
169 | if (items != null) | ||
170 | { | ||
171 | allItems.InsertRange(0, items); | ||
172 | } | ||
173 | } | ||
174 | |||
175 | invCollection.UserID = userID; | ||
176 | invCollection.Folders = allFolders; | ||
177 | invCollection.Items = allItems; | ||
178 | |||
179 | // foreach (InventoryFolderBase folder in invCollection.Folders) | ||
180 | // { | ||
181 | // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID); | ||
182 | // } | ||
183 | // | ||
184 | // foreach (InventoryItemBase item in invCollection.Items) | ||
185 | // { | ||
186 | // m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder); | ||
187 | // } | ||
188 | |||
189 | m_log.InfoFormat( | ||
190 | "[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items", | ||
191 | invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count); | ||
192 | |||
193 | return invCollection; | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// Asynchronous inventory fetch. | ||
198 | /// </summary> | ||
199 | /// <param name="userID"></param> | ||
200 | /// <param name="callback"></param> | ||
201 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) | ||
202 | { | ||
203 | m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID); | ||
204 | |||
205 | List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | ||
206 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
207 | |||
208 | List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID); | ||
209 | |||
210 | if (skeletonFolders != null) | ||
211 | { | ||
212 | InventoryFolderImpl rootFolder = null; | ||
213 | |||
214 | // Need to retrieve the root folder on the first pass | ||
215 | foreach (InventoryFolderBase folder in skeletonFolders) | ||
216 | { | ||
217 | if (folder.ParentID == UUID.Zero) | ||
218 | { | ||
219 | rootFolder = new InventoryFolderImpl(folder); | ||
220 | folders.Add(rootFolder); | ||
221 | items.AddRange(GetFolderItems(userID, rootFolder.ID)); | ||
222 | break; // Only 1 root folder per user | ||
223 | } | ||
224 | } | ||
225 | |||
226 | if (rootFolder != null) | ||
227 | { | ||
228 | foreach (InventoryFolderBase folder in skeletonFolders) | ||
229 | { | ||
230 | if (folder.ID != rootFolder.ID) | ||
231 | { | ||
232 | folders.Add(new InventoryFolderImpl(folder)); | ||
233 | items.AddRange(GetFolderItems(userID, folder.ID)); | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | m_log.InfoFormat( | ||
239 | "[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items", | ||
240 | userID, folders.Count, items.Count); | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID); | ||
245 | } | ||
246 | |||
247 | Util.FireAndForget(delegate { callback(folders, items); }); | ||
248 | } | ||
249 | |||
250 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
251 | { | ||
252 | // Uncomment me to simulate a slow responding inventory server | ||
253 | //Thread.Sleep(16000); | ||
254 | |||
255 | InventoryCollection invCollection = new InventoryCollection(); | ||
256 | |||
257 | List<InventoryItemBase> items = GetFolderItems(userID, folderID); | ||
258 | List<InventoryFolderBase> folders = RequestSubFolders(folderID); | ||
259 | |||
260 | invCollection.UserID = userID; | ||
261 | invCollection.Folders = folders; | ||
262 | invCollection.Items = items; | ||
263 | |||
264 | m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID); | ||
265 | |||
266 | return invCollection; | ||
267 | } | ||
268 | |||
269 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
270 | { | ||
271 | // m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID); | ||
272 | |||
273 | InventoryFolderBase root = m_Database.getUserRootFolder(userID); | ||
274 | if (root != null) | ||
275 | { | ||
276 | List<InventoryFolderBase> folders = RequestSubFolders(root.ID); | ||
277 | |||
278 | foreach (InventoryFolderBase folder in folders) | ||
279 | { | ||
280 | if (folder.Type == (short)type) | ||
281 | { | ||
282 | // m_log.DebugFormat( | ||
283 | // "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type); | ||
284 | |||
285 | return folder; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | |||
290 | // we didn't find any folder of that type. Return the root folder | ||
291 | // hopefully the root folder is not null. If it is, too bad | ||
292 | return root; | ||
293 | } | ||
294 | |||
295 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
296 | { | ||
297 | InventoryFolderBase root = GetRootFolder(userID); | ||
298 | if (root != null) | ||
299 | { | ||
300 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
301 | if (content != null) | ||
302 | { | ||
303 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
304 | foreach (InventoryFolderBase folder in content.Folders) | ||
305 | { | ||
306 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
307 | folders[(AssetType)folder.Type] = folder; | ||
308 | } | ||
309 | m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID); | ||
310 | return folders; | ||
311 | } | ||
312 | } | ||
313 | m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID); | ||
314 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
315 | } | ||
316 | |||
317 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
318 | { | ||
319 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | ||
320 | activeGestures.AddRange(m_Database.fetchActiveGestures(userId)); | ||
321 | |||
322 | return activeGestures; | ||
323 | } | ||
324 | |||
325 | #endregion | ||
326 | |||
327 | #region Methods used by GridInventoryService | ||
328 | |||
329 | public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID) | ||
330 | { | ||
331 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
332 | |||
333 | inventoryList.AddRange(m_Database.getInventoryFolders(parentFolderID)); | ||
334 | |||
335 | return inventoryList; | ||
336 | } | ||
337 | |||
338 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
339 | { | ||
340 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
341 | |||
342 | itemsList.AddRange(m_Database.getInventoryInFolder(folderID)); | ||
343 | |||
344 | // m_log.DebugFormat( | ||
345 | // "[INVENTORY SERVICE]: Found {0} items in folder {1} for {2}", itemsList.Count, folderID, userID); | ||
346 | |||
347 | return itemsList; | ||
348 | } | ||
349 | |||
350 | #endregion | ||
351 | |||
352 | // See IInventoryServices | ||
353 | public virtual bool AddFolder(InventoryFolderBase folder) | ||
354 | { | ||
355 | m_log.DebugFormat( | ||
356 | "[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
357 | |||
358 | m_Database.addInventoryFolder(folder); | ||
359 | |||
360 | // FIXME: Should return false on failure | ||
361 | return true; | ||
362 | } | ||
363 | |||
364 | // See IInventoryServices | ||
365 | public virtual bool UpdateFolder(InventoryFolderBase folder) | ||
366 | { | ||
367 | m_log.DebugFormat( | ||
368 | "[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
369 | |||
370 | m_Database.updateInventoryFolder(folder); | ||
371 | |||
372 | // FIXME: Should return false on failure | ||
373 | return true; | ||
374 | } | ||
375 | |||
376 | // See IInventoryServices | ||
377 | public virtual bool MoveFolder(InventoryFolderBase folder) | ||
378 | { | ||
379 | m_log.DebugFormat( | ||
380 | "[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
381 | |||
382 | m_Database.moveInventoryFolder(folder); | ||
383 | |||
384 | // FIXME: Should return false on failure | ||
385 | return true; | ||
386 | } | ||
387 | |||
388 | // See IInventoryServices | ||
389 | public virtual bool AddItem(InventoryItemBase item) | ||
390 | { | ||
391 | // m_log.DebugFormat( | ||
392 | // "[INVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", | ||
393 | // item.Name, item.ID, item.Folder, item.Owner); | ||
394 | |||
395 | m_Database.addInventoryItem(item); | ||
396 | |||
397 | // FIXME: Should return false on failure | ||
398 | return true; | ||
399 | } | ||
400 | |||
401 | // See IInventoryServices | ||
402 | public virtual bool UpdateItem(InventoryItemBase item) | ||
403 | { | ||
404 | m_log.InfoFormat( | ||
405 | "[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); | ||
406 | |||
407 | m_Database.updateInventoryItem(item); | ||
408 | |||
409 | // FIXME: Should return false on failure | ||
410 | return true; | ||
411 | } | ||
412 | |||
413 | public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
414 | { | ||
415 | m_log.InfoFormat( | ||
416 | "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID); | ||
417 | |||
418 | InventoryItemBase itm = null; | ||
419 | foreach (InventoryItemBase item in items) | ||
420 | { | ||
421 | itm = GetInventoryItem(item.ID); | ||
422 | itm.Folder = item.Folder; | ||
423 | if ((item.Name != null) && !item.Name.Equals(string.Empty)) | ||
424 | itm.Name = item.Name; | ||
425 | m_Database.updateInventoryItem(itm); | ||
426 | } | ||
427 | |||
428 | return true; | ||
429 | } | ||
430 | |||
431 | // See IInventoryServices | ||
432 | public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs) | ||
433 | { | ||
434 | m_log.InfoFormat( | ||
435 | "[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner); | ||
436 | |||
437 | // uhh..... | ||
438 | foreach (UUID uuid in itemIDs) | ||
439 | m_Database.deleteInventoryItem(uuid); | ||
440 | |||
441 | // FIXME: Should return false on failure | ||
442 | return true; | ||
443 | } | ||
444 | |||
445 | public virtual InventoryItemBase GetItem(InventoryItemBase item) | ||
446 | { | ||
447 | InventoryItemBase result = m_Database.getInventoryItem(item.ID); | ||
448 | if (result != null) | ||
449 | return result; | ||
450 | m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID); | ||
451 | return null; | ||
452 | } | ||
453 | |||
454 | public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
455 | { | ||
456 | InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID); | ||
457 | if (result != null) | ||
458 | return result; | ||
459 | |||
460 | m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID); | ||
461 | return null; | ||
462 | } | ||
463 | |||
464 | public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) | ||
465 | { | ||
466 | m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID); | ||
467 | foreach (UUID id in folderIDs) | ||
468 | { | ||
469 | InventoryFolderBase folder = new InventoryFolderBase(id, ownerID); | ||
470 | PurgeFolder(folder); | ||
471 | m_Database.deleteInventoryFolder(id); | ||
472 | } | ||
473 | return true; | ||
474 | } | ||
475 | |||
476 | /// <summary> | ||
477 | /// Purge a folder of all items items and subfolders. | ||
478 | /// | ||
479 | /// FIXME: Really nasty in a sense, because we have to query the database to get information we may | ||
480 | /// already know... Needs heavy refactoring. | ||
481 | /// </summary> | ||
482 | /// <param name="folder"></param> | ||
483 | public virtual bool PurgeFolder(InventoryFolderBase folder) | ||
484 | { | ||
485 | m_log.DebugFormat( | ||
486 | "[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); | ||
487 | |||
488 | List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); | ||
489 | |||
490 | foreach (InventoryFolderBase subFolder in subFolders) | ||
491 | { | ||
492 | // m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); | ||
493 | |||
494 | m_Database.deleteInventoryFolder(subFolder.ID); | ||
495 | } | ||
496 | |||
497 | List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID); | ||
498 | |||
499 | List<UUID> uuids = new List<UUID>(); | ||
500 | foreach (InventoryItemBase item in items) | ||
501 | { | ||
502 | uuids.Add(item.ID); | ||
503 | } | ||
504 | DeleteItems(folder.Owner, uuids); | ||
505 | |||
506 | // FIXME: Should return false on failure | ||
507 | return true; | ||
508 | } | ||
509 | |||
510 | private void AddNewInventorySet(UsersInventory inventory) | ||
511 | { | ||
512 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
513 | { | ||
514 | AddFolder(folder); | ||
515 | } | ||
516 | } | ||
517 | |||
518 | public InventoryItemBase GetInventoryItem(UUID itemID) | ||
519 | { | ||
520 | InventoryItemBase item = m_Database.getInventoryItem(itemID); | ||
521 | if (item != null) | ||
522 | return item; | ||
523 | |||
524 | return null; | ||
525 | } | ||
526 | |||
527 | public int GetAssetPermissions(UUID userID, UUID assetID) | ||
528 | { | ||
529 | InventoryFolderBase parent = GetRootFolder(userID); | ||
530 | return FindAssetPerms(parent, assetID); | ||
531 | } | ||
532 | |||
533 | private int FindAssetPerms(InventoryFolderBase folder, UUID assetID) | ||
534 | { | ||
535 | InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID); | ||
536 | |||
537 | int perms = 0; | ||
538 | foreach (InventoryItemBase item in contents.Items) | ||
539 | { | ||
540 | if (item.AssetID == assetID) | ||
541 | perms = (int)item.CurrentPermissions | perms; | ||
542 | } | ||
543 | |||
544 | foreach (InventoryFolderBase subfolder in contents.Folders) | ||
545 | perms = perms | FindAssetPerms(subfolder, assetID); | ||
546 | |||
547 | return perms; | ||
548 | } | ||
549 | |||
550 | /// <summary> | ||
551 | /// Used to create a new user inventory. | ||
552 | /// </summary> | ||
553 | private class UsersInventory | ||
554 | { | ||
555 | public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>(); | ||
556 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); | ||
557 | |||
558 | public virtual void CreateNewInventorySet(UUID user) | ||
559 | { | ||
560 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
561 | |||
562 | folder.ParentID = UUID.Zero; | ||
563 | folder.Owner = user; | ||
564 | folder.ID = UUID.Random(); | ||
565 | folder.Name = "My Inventory"; | ||
566 | folder.Type = (short)AssetType.Folder; | ||
567 | folder.Version = 1; | ||
568 | Folders.Add(folder.ID, folder); | ||
569 | |||
570 | UUID rootFolder = folder.ID; | ||
571 | |||
572 | folder = new InventoryFolderBase(); | ||
573 | folder.ParentID = rootFolder; | ||
574 | folder.Owner = user; | ||
575 | folder.ID = UUID.Random(); | ||
576 | folder.Name = "Animations"; | ||
577 | folder.Type = (short)AssetType.Animation; | ||
578 | folder.Version = 1; | ||
579 | Folders.Add(folder.ID, folder); | ||
580 | |||
581 | folder = new InventoryFolderBase(); | ||
582 | folder.ParentID = rootFolder; | ||
583 | folder.Owner = user; | ||
584 | folder.ID = UUID.Random(); | ||
585 | folder.Name = "Body Parts"; | ||
586 | folder.Type = (short)AssetType.Bodypart; | ||
587 | folder.Version = 1; | ||
588 | Folders.Add(folder.ID, folder); | ||
589 | |||
590 | folder = new InventoryFolderBase(); | ||
591 | folder.ParentID = rootFolder; | ||
592 | folder.Owner = user; | ||
593 | folder.ID = UUID.Random(); | ||
594 | folder.Name = "Calling Cards"; | ||
595 | folder.Type = (short)AssetType.CallingCard; | ||
596 | folder.Version = 1; | ||
597 | Folders.Add(folder.ID, folder); | ||
598 | |||
599 | folder = new InventoryFolderBase(); | ||
600 | folder.ParentID = rootFolder; | ||
601 | folder.Owner = user; | ||
602 | folder.ID = UUID.Random(); | ||
603 | folder.Name = "Clothing"; | ||
604 | folder.Type = (short)AssetType.Clothing; | ||
605 | folder.Version = 1; | ||
606 | Folders.Add(folder.ID, folder); | ||
607 | |||
608 | folder = new InventoryFolderBase(); | ||
609 | folder.ParentID = rootFolder; | ||
610 | folder.Owner = user; | ||
611 | folder.ID = UUID.Random(); | ||
612 | folder.Name = "Gestures"; | ||
613 | folder.Type = (short)AssetType.Gesture; | ||
614 | folder.Version = 1; | ||
615 | Folders.Add(folder.ID, folder); | ||
616 | |||
617 | folder = new InventoryFolderBase(); | ||
618 | folder.ParentID = rootFolder; | ||
619 | folder.Owner = user; | ||
620 | folder.ID = UUID.Random(); | ||
621 | folder.Name = "Landmarks"; | ||
622 | folder.Type = (short)AssetType.Landmark; | ||
623 | folder.Version = 1; | ||
624 | Folders.Add(folder.ID, folder); | ||
625 | |||
626 | folder = new InventoryFolderBase(); | ||
627 | folder.ParentID = rootFolder; | ||
628 | folder.Owner = user; | ||
629 | folder.ID = UUID.Random(); | ||
630 | folder.Name = "Lost And Found"; | ||
631 | folder.Type = (short)AssetType.LostAndFoundFolder; | ||
632 | folder.Version = 1; | ||
633 | Folders.Add(folder.ID, folder); | ||
634 | |||
635 | folder = new InventoryFolderBase(); | ||
636 | folder.ParentID = rootFolder; | ||
637 | folder.Owner = user; | ||
638 | folder.ID = UUID.Random(); | ||
639 | folder.Name = "Notecards"; | ||
640 | folder.Type = (short)AssetType.Notecard; | ||
641 | folder.Version = 1; | ||
642 | Folders.Add(folder.ID, folder); | ||
643 | |||
644 | folder = new InventoryFolderBase(); | ||
645 | folder.ParentID = rootFolder; | ||
646 | folder.Owner = user; | ||
647 | folder.ID = UUID.Random(); | ||
648 | folder.Name = "Objects"; | ||
649 | folder.Type = (short)AssetType.Object; | ||
650 | folder.Version = 1; | ||
651 | Folders.Add(folder.ID, folder); | ||
652 | |||
653 | folder = new InventoryFolderBase(); | ||
654 | folder.ParentID = rootFolder; | ||
655 | folder.Owner = user; | ||
656 | folder.ID = UUID.Random(); | ||
657 | folder.Name = "Photo Album"; | ||
658 | folder.Type = (short)AssetType.SnapshotFolder; | ||
659 | folder.Version = 1; | ||
660 | Folders.Add(folder.ID, folder); | ||
661 | |||
662 | folder = new InventoryFolderBase(); | ||
663 | folder.ParentID = rootFolder; | ||
664 | folder.Owner = user; | ||
665 | folder.ID = UUID.Random(); | ||
666 | folder.Name = "Scripts"; | ||
667 | folder.Type = (short)AssetType.LSLText; | ||
668 | folder.Version = 1; | ||
669 | Folders.Add(folder.ID, folder); | ||
670 | |||
671 | folder = new InventoryFolderBase(); | ||
672 | folder.ParentID = rootFolder; | ||
673 | folder.Owner = user; | ||
674 | folder.ID = UUID.Random(); | ||
675 | folder.Name = "Sounds"; | ||
676 | folder.Type = (short)AssetType.Sound; | ||
677 | folder.Version = 1; | ||
678 | Folders.Add(folder.ID, folder); | ||
679 | |||
680 | folder = new InventoryFolderBase(); | ||
681 | folder.ParentID = rootFolder; | ||
682 | folder.Owner = user; | ||
683 | folder.ID = UUID.Random(); | ||
684 | folder.Name = "Textures"; | ||
685 | folder.Type = (short)AssetType.Texture; | ||
686 | folder.Version = 1; | ||
687 | Folders.Add(folder.ID, folder); | ||
688 | |||
689 | folder = new InventoryFolderBase(); | ||
690 | folder.ParentID = rootFolder; | ||
691 | folder.Owner = user; | ||
692 | folder.ID = UUID.Random(); | ||
693 | folder.Name = "Trash"; | ||
694 | folder.Type = (short)AssetType.TrashFolder; | ||
695 | folder.Version = 1; | ||
696 | Folders.Add(folder.ID, folder); | ||
697 | } | ||
698 | } | ||
699 | } | ||
700 | } | ||
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs deleted file mode 100644 index 456e455..0000000 --- a/OpenSim/Services/InventoryService/InventoryServiceBase.cs +++ /dev/null | |||
@@ -1,82 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Data; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | using OpenSim.Services.Base; | ||
36 | |||
37 | namespace OpenSim.Services.InventoryService | ||
38 | { | ||
39 | public class InventoryServiceBase : ServiceBase | ||
40 | { | ||
41 | protected IInventoryDataPlugin m_Database = null; | ||
42 | |||
43 | public InventoryServiceBase(IConfigSource config) : base(config) | ||
44 | { | ||
45 | string dllName = String.Empty; | ||
46 | string connString = String.Empty; | ||
47 | |||
48 | // | ||
49 | // Try reading the [DatabaseService] section first, if it exists | ||
50 | // | ||
51 | IConfig dbConfig = config.Configs["DatabaseService"]; | ||
52 | if (dbConfig != null) | ||
53 | { | ||
54 | dllName = dbConfig.GetString("StorageProvider", String.Empty); | ||
55 | connString = dbConfig.GetString("ConnectionString", String.Empty); | ||
56 | } | ||
57 | |||
58 | // | ||
59 | // Try reading the more specific [InventoryService] section, if it exists | ||
60 | // | ||
61 | IConfig inventoryConfig = config.Configs["InventoryService"]; | ||
62 | if (inventoryConfig != null) | ||
63 | { | ||
64 | dllName = inventoryConfig.GetString("StorageProvider", dllName); | ||
65 | connString = inventoryConfig.GetString("ConnectionString", connString); | ||
66 | } | ||
67 | |||
68 | // | ||
69 | // We tried, but this doesn't exist. We can't proceed. | ||
70 | // | ||
71 | if (dllName.Equals(String.Empty)) | ||
72 | throw new Exception("No InventoryService configuration"); | ||
73 | |||
74 | m_Database = LoadPlugin<IInventoryDataPlugin>(dllName); | ||
75 | if (m_Database == null) | ||
76 | throw new Exception("Could not find a storage interface in the given module"); | ||
77 | |||
78 | m_Database.Initialise(connString); | ||
79 | } | ||
80 | |||
81 | } | ||
82 | } | ||