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authorJustin Clark-Casey (justincc)2011-05-17 21:49:38 +0100
committerJustin Clark-Casey (justincc)2011-05-17 22:31:16 +0100
commit491279f99afc65860d44765ee7829c7dd5e4e38e (patch)
tree3237395646d9fd92b2424df31bc8f6e8109c7f48 /OpenSim/Services/InventoryService
parentdon't throw a null reference if an inventory link target doesn't exist when w... (diff)
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Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
Diffstat (limited to 'OpenSim/Services/InventoryService')
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs30
1 files changed, 24 insertions, 6 deletions
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 0af35c8..a094a02 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -411,12 +411,30 @@ namespace OpenSim.Services.InventoryService
411 public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs) 411 public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
412 { 412 {
413 if (!m_AllowDelete) 413 if (!m_AllowDelete)
414 return false; 414 {
415 415 // We must still allow links and links to folders to be deleted, otherwise they will build up
416 // Just use the ID... *facepalms* 416 // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
417 // 417 // similar is inconvenient but on a par with accidental movement of items. The original item is never
418 foreach (UUID id in itemIDs) 418 // touched.
419 m_Database.DeleteItems("inventoryID", id.ToString()); 419 foreach (UUID id in itemIDs)
420 {
421 if (!m_Database.DeleteItems(
422 new string[] { "inventoryID", "assetType" },
423 new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }));
424 {
425 m_Database.DeleteItems(
426 new string[] { "inventoryID", "assetType" },
427 new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
428 }
429 }
430 }
431 else
432 {
433 // Just use the ID... *facepalms*
434 //
435 foreach (UUID id in itemIDs)
436 m_Database.DeleteItems("inventoryID", id.ToString());
437 }
420 438
421 return true; 439 return true;
422 } 440 }