diff options
author | Melanie | 2010-10-30 00:41:36 +0100 |
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committer | Melanie | 2010-10-30 00:41:36 +0100 |
commit | 818ed2032aa4e6c0a9ede3598d64f0c7960135c4 (patch) | |
tree | eceb29a75d784b083cdf721418a13fe8ea372963 /OpenSim/Services/Interfaces | |
parent | Rename the new default texture to be consistent with the others (diff) | |
download | opensim-SC_OLD-818ed2032aa4e6c0a9ede3598d64f0c7960135c4.zip opensim-SC_OLD-818ed2032aa4e6c0a9ede3598d64f0c7960135c4.tar.gz opensim-SC_OLD-818ed2032aa4e6c0a9ede3598d64f0c7960135c4.tar.bz2 opensim-SC_OLD-818ed2032aa4e6c0a9ede3598d64f0c7960135c4.tar.xz |
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
Diffstat (limited to 'OpenSim/Services/Interfaces')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 132 |
1 files changed, 78 insertions, 54 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index eaa6534..a029fbc 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces | |||
149 | Data["Serial"] = appearance.Serial.ToString(); | 149 | Data["Serial"] = appearance.Serial.ToString(); |
150 | // Wearables | 150 | // Wearables |
151 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); | 151 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); |
152 | Data["BodyItem"] = appearance.BodyItem.ToString(); | 152 | Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString(); |
153 | Data["EyesItem"] = appearance.EyesItem.ToString(); | 153 | Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString(); |
154 | Data["GlovesItem"] = appearance.GlovesItem.ToString(); | 154 | Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString(); |
155 | Data["HairItem"] = appearance.HairItem.ToString(); | 155 | Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString(); |
156 | Data["JacketItem"] = appearance.JacketItem.ToString(); | 156 | Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString(); |
157 | Data["PantsItem"] = appearance.PantsItem.ToString(); | 157 | Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString(); |
158 | Data["ShirtItem"] = appearance.ShirtItem.ToString(); | 158 | Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString(); |
159 | Data["ShoesItem"] = appearance.ShoesItem.ToString(); | 159 | Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString(); |
160 | Data["SkinItem"] = appearance.SkinItem.ToString(); | 160 | Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString(); |
161 | Data["SkirtItem"] = appearance.SkirtItem.ToString(); | 161 | Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString(); |
162 | Data["SocksItem"] = appearance.SocksItem.ToString(); | 162 | Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString(); |
163 | Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString(); | 163 | Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString(); |
164 | Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString(); | 164 | Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString(); |
165 | 165 | ||
166 | Data["BodyAsset"] = appearance.BodyAsset.ToString(); | 166 | Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString(); |
167 | Data["EyesAsset"] = appearance.EyesAsset.ToString(); | 167 | Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString(); |
168 | Data["GlovesAsset"] = appearance.GlovesAsset.ToString(); | 168 | Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString(); |
169 | Data["HairAsset"] = appearance.HairAsset.ToString(); | 169 | Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString(); |
170 | Data["JacketAsset"] = appearance.JacketAsset.ToString(); | 170 | Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString(); |
171 | Data["PantsAsset"] = appearance.PantsAsset.ToString(); | 171 | Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString(); |
172 | Data["ShirtAsset"] = appearance.ShirtAsset.ToString(); | 172 | Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString(); |
173 | Data["ShoesAsset"] = appearance.ShoesAsset.ToString(); | 173 | Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString(); |
174 | Data["SkinAsset"] = appearance.SkinAsset.ToString(); | 174 | Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString(); |
175 | Data["SkirtAsset"] = appearance.SkirtAsset.ToString(); | 175 | Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString(); |
176 | Data["SocksAsset"] = appearance.SocksAsset.ToString(); | 176 | Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString(); |
177 | Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString(); | 177 | Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString(); |
178 | Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString(); | 178 | Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString(); |
179 | 179 | ||
180 | // Attachments | 180 | // Attachments |
181 | List<AvatarAttachment> attachments = appearance.GetAttachments(); | 181 | List<AvatarAttachment> attachments = appearance.GetAttachments(); |
@@ -193,33 +193,57 @@ namespace OpenSim.Services.Interfaces | |||
193 | appearance.Serial = Int32.Parse(Data["Serial"]); | 193 | appearance.Serial = Int32.Parse(Data["Serial"]); |
194 | 194 | ||
195 | // Wearables | 195 | // Wearables |
196 | appearance.BodyItem = UUID.Parse(Data["BodyItem"]); | 196 | appearance.Wearables[AvatarWearable.BODY].Wear( |
197 | appearance.EyesItem = UUID.Parse(Data["EyesItem"]); | 197 | UUID.Parse(Data["BodyItem"]), |
198 | appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]); | 198 | UUID.Parse(Data["BodyAsset"])); |
199 | appearance.HairItem = UUID.Parse(Data["HairItem"]); | 199 | |
200 | appearance.JacketItem = UUID.Parse(Data["JacketItem"]); | 200 | appearance.Wearables[AvatarWearable.SKIN].Wear( |
201 | appearance.PantsItem = UUID.Parse(Data["PantsItem"]); | 201 | UUID.Parse(Data["SkinItem"]), |
202 | appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]); | 202 | UUID.Parse(Data["SkinAsset"])); |
203 | appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]); | 203 | |
204 | appearance.SkinItem = UUID.Parse(Data["SkinItem"]); | 204 | appearance.Wearables[AvatarWearable.HAIR].Wear( |
205 | appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]); | 205 | UUID.Parse(Data["HairItem"]), |
206 | appearance.SocksItem = UUID.Parse(Data["SocksItem"]); | 206 | UUID.Parse(Data["HairAsset"])); |
207 | appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]); | 207 | |
208 | appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]); | 208 | appearance.Wearables[AvatarWearable.EYES].Wear( |
209 | 209 | UUID.Parse(Data["EyesItem"]), | |
210 | appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]); | 210 | UUID.Parse(Data["EyesAsset"])); |
211 | appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]); | 211 | |
212 | appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]); | 212 | appearance.Wearables[AvatarWearable.SHIRT].Wear( |
213 | appearance.HairAsset = UUID.Parse(Data["HairAsset"]); | 213 | UUID.Parse(Data["ShirtItem"]), |
214 | appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]); | 214 | UUID.Parse(Data["ShirtAsset"])); |
215 | appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]); | 215 | |
216 | appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]); | 216 | appearance.Wearables[AvatarWearable.PANTS].Wear( |
217 | appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]); | 217 | UUID.Parse(Data["PantsItem"]), |
218 | appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]); | 218 | UUID.Parse(Data["PantsAsset"])); |
219 | appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]); | 219 | |
220 | appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]); | 220 | appearance.Wearables[AvatarWearable.SHOES].Wear( |
221 | appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]); | 221 | UUID.Parse(Data["ShoesItem"]), |
222 | appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]); | 222 | UUID.Parse(Data["ShoesAsset"])); |
223 | |||
224 | appearance.Wearables[AvatarWearable.SOCKS].Wear( | ||
225 | UUID.Parse(Data["SocksItem"]), | ||
226 | UUID.Parse(Data["SocksAsset"])); | ||
227 | |||
228 | appearance.Wearables[AvatarWearable.JACKET].Wear( | ||
229 | UUID.Parse(Data["JacketItem"]), | ||
230 | UUID.Parse(Data["JacketAsset"])); | ||
231 | |||
232 | appearance.Wearables[AvatarWearable.GLOVES].Wear( | ||
233 | UUID.Parse(Data["GlovesItem"]), | ||
234 | UUID.Parse(Data["GlovesAsset"])); | ||
235 | |||
236 | appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear( | ||
237 | UUID.Parse(Data["UnderShirtItem"]), | ||
238 | UUID.Parse(Data["UnderShirtAsset"])); | ||
239 | |||
240 | appearance.Wearables[AvatarWearable.UNDERPANTS].Wear( | ||
241 | UUID.Parse(Data["UnderPantsItem"]), | ||
242 | UUID.Parse(Data["UnderPantsAsset"])); | ||
243 | |||
244 | appearance.Wearables[AvatarWearable.SKIRT].Wear( | ||
245 | UUID.Parse(Data["SkirtItem"]), | ||
246 | UUID.Parse(Data["SkirtAsset"])); | ||
223 | 247 | ||
224 | // Attachments | 248 | // Attachments |
225 | Dictionary<string, string> attchs = new Dictionary<string, string>(); | 249 | Dictionary<string, string> attchs = new Dictionary<string, string>(); |