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author | diva | 2009-06-07 19:00:55 +0000 |
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committer | diva | 2009-06-07 19:00:55 +0000 |
commit | 1ad237a8a757a0e6074278aff76805d01abf0c0b (patch) | |
tree | e6a697dd113aeb90c7dd92ee4d07f278d7ebf8de /OpenSim/Services/Interfaces | |
parent | Skip lone ident statments or for-loop assignments (diff) | |
download | opensim-SC_OLD-1ad237a8a757a0e6074278aff76805d01abf0c0b.zip opensim-SC_OLD-1ad237a8a757a0e6074278aff76805d01abf0c0b.tar.gz opensim-SC_OLD-1ad237a8a757a0e6074278aff76805d01abf0c0b.tar.bz2 opensim-SC_OLD-1ad237a8a757a0e6074278aff76805d01abf0c0b.tar.xz |
First draft of inventory service connectors, and service implementation. No handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
Diffstat (limited to 'OpenSim/Services/Interfaces')
-rw-r--r-- | OpenSim/Services/Interfaces/IInventoryService.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs new file mode 100644 index 0000000..9fe419f --- /dev/null +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Services.Interfaces | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Callback used when a user's inventory is received from the inventory service | ||
37 | /// </summary> | ||
38 | public delegate void InventoryReceiptCallback( | ||
39 | ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items); | ||
40 | |||
41 | public interface IInventoryService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
45 | /// inventory has been received | ||
46 | /// </summary> | ||
47 | /// <param name="userID"></param> | ||
48 | /// <param name="callback"></param> | ||
49 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | ||
50 | |||
51 | /// <summary> | ||
52 | /// Add a new folder to the user's inventory | ||
53 | /// </summary> | ||
54 | /// <param name="folder"></param> | ||
55 | /// <returns>true if the folder was successfully added</returns> | ||
56 | bool AddFolder(InventoryFolderBase folder); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Update a folder in the user's inventory | ||
60 | /// </summary> | ||
61 | /// <param name="folder"></param> | ||
62 | /// <returns>true if the folder was successfully updated</returns> | ||
63 | bool UpdateFolder(InventoryFolderBase folder); | ||
64 | |||
65 | /// <summary> | ||
66 | /// Move an inventory folder to a new location | ||
67 | /// </summary> | ||
68 | /// <param name="folder">A folder containing the details of the new location</param> | ||
69 | /// <returns>true if the folder was successfully moved</returns> | ||
70 | bool MoveFolder(InventoryFolderBase folder); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Purge an inventory folder of all its items and subfolders. | ||
74 | /// </summary> | ||
75 | /// <param name="folder"></param> | ||
76 | /// <returns>true if the folder was successfully purged</returns> | ||
77 | bool PurgeFolder(InventoryFolderBase folder); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Add a new item to the user's inventory | ||
81 | /// </summary> | ||
82 | /// <param name="item"></param> | ||
83 | /// <returns>true if the item was successfully added</returns> | ||
84 | bool AddItem(InventoryItemBase item); | ||
85 | |||
86 | /// <summary> | ||
87 | /// Update an item in the user's inventory | ||
88 | /// </summary> | ||
89 | /// <param name="item"></param> | ||
90 | /// <returns>true if the item was successfully updated</returns> | ||
91 | bool UpdateItem(InventoryItemBase item); | ||
92 | |||
93 | /// <summary> | ||
94 | /// Delete an item from the user's inventory | ||
95 | /// </summary> | ||
96 | /// <param name="item"></param> | ||
97 | /// <returns>true if the item was successfully deleted</returns> | ||
98 | bool DeleteItem(InventoryItemBase item); | ||
99 | |||
100 | InventoryItemBase QueryItem(InventoryItemBase item); | ||
101 | |||
102 | InventoryFolderBase QueryFolder(InventoryFolderBase folder); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Does the given user have an inventory structure? | ||
106 | /// </summary> | ||
107 | /// <param name="userID"></param> | ||
108 | /// <returns></returns> | ||
109 | bool HasInventoryForUser(UUID userID); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Retrieve the root inventory folder for the given user. | ||
113 | /// </summary> | ||
114 | /// <param name="userID"></param> | ||
115 | /// <returns>null if no root folder was found</returns> | ||
116 | InventoryFolderBase RequestRootFolder(UUID userID); | ||
117 | } | ||
118 | } | ||