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author | Melanie | 2012-02-23 01:40:30 +0000 |
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committer | Melanie | 2012-02-23 01:40:30 +0000 |
commit | 1dfc9902649bfb4f02340644a0589fe139a3322a (patch) | |
tree | 631a932e9317c50d96c7dbaa91ffc675421a9b48 /OpenSim/Services/Interfaces | |
parent | Restore the taskItem null check that I accidentally blatted in 5397a6d (diff) | |
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Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/ISimulationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs index 5f9ce6d..36fd6fc 100644 --- a/OpenSim/Services/Interfaces/ISimulationService.cs +++ b/OpenSim/Services/Interfaces/ISimulationService.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Services.Interfaces | |||
98 | /// <param name="sog"></param> | 98 | /// <param name="sog"></param> |
99 | /// <param name="isLocalCall"></param> | 99 | /// <param name="isLocalCall"></param> |
100 | /// <returns></returns> | 100 | /// <returns></returns> |
101 | bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall); | 101 | bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall); |
102 | 102 | ||
103 | /// <summary> | 103 | /// <summary> |
104 | /// Create an object from the user's inventory in the destination region. | 104 | /// Create an object from the user's inventory in the destination region. |