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authorMelanie2012-02-23 01:40:30 +0000
committerMelanie2012-02-23 01:40:30 +0000
commit1dfc9902649bfb4f02340644a0589fe139a3322a (patch)
tree631a932e9317c50d96c7dbaa91ffc675421a9b48 /OpenSim/Services/Interfaces
parentRestore the taskItem null check that I accidentally blatted in 5397a6d (diff)
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Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index 5f9ce6d..36fd6fc 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Services.Interfaces
98 /// <param name="sog"></param> 98 /// <param name="sog"></param>
99 /// <param name="isLocalCall"></param> 99 /// <param name="isLocalCall"></param>
100 /// <returns></returns> 100 /// <returns></returns>
101 bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall); 101 bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
102 102
103 /// <summary> 103 /// <summary>
104 /// Create an object from the user's inventory in the destination region. 104 /// Create an object from the user's inventory in the destination region.