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author | Justin Clark-Casey (justincc) | 2010-08-23 23:16:48 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-23 23:16:48 +0100 |
commit | 704a53fb9bfeb945fa25f7367c631698dea5ae89 (patch) | |
tree | 532e4df3b07791e26f96d67be3f32614d9af052b /OpenSim/Services/Interfaces/IInventoryService.cs | |
parent | Remove various warnings and improve logging messages. No functional changes. (diff) | |
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Fix bug in llGiveInventory() where items were disappearing on relog
This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set
This may have been broken since commit bd49985a on 2010-05-02
Diffstat (limited to 'OpenSim/Services/Interfaces/IInventoryService.cs')
-rw-r--r-- | OpenSim/Services/Interfaces/IInventoryService.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 1b78fb3..d19faed 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -141,8 +141,11 @@ namespace OpenSim.Services.Interfaces | |||
141 | /// <summary> | 141 | /// <summary> |
142 | /// Add a new item to the user's inventory | 142 | /// Add a new item to the user's inventory |
143 | /// </summary> | 143 | /// </summary> |
144 | /// <param name="item"></param> | 144 | /// <param name="item"> |
145 | /// <returns>true if the item was successfully added</returns> | 145 | /// The item to be added. If item.FolderID == UUID.Zero then the item is added to the most suitable system |
146 | /// folder. If there is no suitable folder then the item is added to the user's root inventory folder. | ||
147 | /// </param> | ||
148 | /// <returns>true if the item was successfully added, false if it was not</returns> | ||
146 | bool AddItem(InventoryItemBase item); | 149 | bool AddItem(InventoryItemBase item); |
147 | 150 | ||
148 | /// <summary> | 151 | /// <summary> |