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author | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
commit | 9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch) | |
tree | cf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim/Services/Interfaces/IGatekeeperService.cs | |
parent | Signal prim count taint if the AbsolutePosition of a scene object changes. (diff) | |
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
Diffstat (limited to 'OpenSim/Services/Interfaces/IGatekeeperService.cs')
0 files changed, 0 insertions, 0 deletions