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author | Melanie | 2010-01-02 19:29:02 +0000 |
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committer | Melanie | 2010-01-02 19:29:02 +0000 |
commit | 90b65338e6f6776eb2862bbdfe1e40264273e9ed (patch) | |
tree | 6aa83fa407f133bad7ebd89fada9416ccb23c861 /OpenSim/Services/Interfaces/IAvatarService.cs | |
parent | Clarifying comments. (diff) | |
download | opensim-SC_OLD-90b65338e6f6776eb2862bbdfe1e40264273e9ed.zip opensim-SC_OLD-90b65338e6f6776eb2862bbdfe1e40264273e9ed.tar.gz opensim-SC_OLD-90b65338e6f6776eb2862bbdfe1e40264273e9ed.tar.bz2 opensim-SC_OLD-90b65338e6f6776eb2862bbdfe1e40264273e9ed.tar.xz |
Strip the lindenisms from the interface
Diffstat (limited to 'OpenSim/Services/Interfaces/IAvatarService.cs')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index d2b7ba4..bebd455 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -65,8 +65,8 @@ namespace OpenSim.Services.Interfaces | |||
65 | /// <param name="userID"></param> | 65 | /// <param name="userID"></param> |
66 | /// <param name="attach"></param> | 66 | /// <param name="attach"></param> |
67 | /// <returns></returns> | 67 | /// <returns></returns> |
68 | bool SetAttachments(UUID userID, AttachmentData[] attachs); | 68 | bool SetItems(UUID userID, string[] names, string[] values); |
69 | bool Detach(UUID userID, UUID id); | 69 | bool RemoveItems(UUID userID, string[] names); |
70 | } | 70 | } |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
@@ -75,12 +75,6 @@ namespace OpenSim.Services.Interfaces | |||
75 | /// </summary> | 75 | /// </summary> |
76 | public interface IAvatarData | 76 | public interface IAvatarData |
77 | { | 77 | { |
78 | AttachmentData[] GetAttachments(int[] attachPoints); | ||
79 | int GetAttachmentPoint(UUID id); | ||
80 | |||
81 | bool SetAttachments(AttachmentData[] attachs); | ||
82 | bool Detach(UUID id); | ||
83 | |||
84 | // This pretty much determines which name/value pairs will be | 78 | // This pretty much determines which name/value pairs will be |
85 | // present below. The name/value pair describe a part of | 79 | // present below. The name/value pair describe a part of |
86 | // the avatar. For SL avatars, these would be "shape", "texture1", | 80 | // the avatar. For SL avatars, these would be "shape", "texture1", |