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author | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
commit | b6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch) | |
tree | 46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/Interfaces/IAvatarService.cs | |
parent | Get osNpcCreate appearance working with avatars that are currently in the scene. (diff) | |
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index d7af562..0d5ab7d 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -180,9 +180,9 @@ namespace OpenSim.Services.Interfaces | |||
180 | } | 180 | } |
181 | } | 181 | } |
182 | 182 | ||
183 | public AvatarAppearance ToAvatarAppearance(UUID owner) | 183 | public AvatarAppearance ToAvatarAppearance() |
184 | { | 184 | { |
185 | AvatarAppearance appearance = new AvatarAppearance(owner); | 185 | AvatarAppearance appearance = new AvatarAppearance(); |
186 | 186 | ||
187 | if (Data.Count == 0) | 187 | if (Data.Count == 0) |
188 | return appearance; | 188 | return appearance; |