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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/Interfaces/IAvatarService.cs
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index d7af562..0d5ab7d 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -180,9 +180,9 @@ namespace OpenSim.Services.Interfaces
180 } 180 }
181 } 181 }
182 182
183 public AvatarAppearance ToAvatarAppearance(UUID owner) 183 public AvatarAppearance ToAvatarAppearance()
184 { 184 {
185 AvatarAppearance appearance = new AvatarAppearance(owner); 185 AvatarAppearance appearance = new AvatarAppearance();
186 186
187 if (Data.Count == 0) 187 if (Data.Count == 0)
188 return appearance; 188 return appearance;