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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Services/Interfaces/IAssetService.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Services/Interfaces/IAssetService.cs')
-rw-r--r-- | OpenSim/Services/Interfaces/IAssetService.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index 3c469c6..28c3315 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -75,6 +75,13 @@ namespace OpenSim.Services.Interfaces | |||
75 | /// </param> | 75 | /// </param> |
76 | /// <returns>True if the id was parseable, false otherwise</returns> | 76 | /// <returns>True if the id was parseable, false otherwise</returns> |
77 | bool Get(string id, Object sender, AssetRetrieved handler); | 77 | bool Get(string id, Object sender, AssetRetrieved handler); |
78 | |||
79 | /// <summary> | ||
80 | /// Check if assets exist in the database. | ||
81 | /// </summary> | ||
82 | /// <param name="ids">The assets' IDs</param> | ||
83 | /// <returns>For each asset: true if it exists, false otherwise</returns> | ||
84 | bool[] AssetsExist(string[] ids); | ||
78 | 85 | ||
79 | /// <summary> | 86 | /// <summary> |
80 | /// Creates a new asset | 87 | /// Creates a new asset |
@@ -83,7 +90,7 @@ namespace OpenSim.Services.Interfaces | |||
83 | /// Returns a random ID if none is passed via the asset argument. | 90 | /// Returns a random ID if none is passed via the asset argument. |
84 | /// </remarks> | 91 | /// </remarks> |
85 | /// <param name="asset"></param> | 92 | /// <param name="asset"></param> |
86 | /// <returns></returns> | 93 | /// <returns>The Asset ID, or string.Empty if an error occurred</returns> |
87 | string Store(AssetBase asset); | 94 | string Store(AssetBase asset); |
88 | 95 | ||
89 | /// <summary> | 96 | /// <summary> |