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author | John Hurliman | 2010-04-08 12:31:44 -0700 |
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committer | John Hurliman | 2010-04-08 12:31:44 -0700 |
commit | 3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch) | |
tree | ca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Services/Interfaces/IAssetService.cs | |
parent | * Fixing incorrect documentation for the continuation passing style IAssetSer... (diff) | |
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Services/Interfaces/IAssetService.cs')
-rw-r--r-- | OpenSim/Services/Interfaces/IAssetService.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs index f8bedfe..3be6815 100644 --- a/OpenSim/Services/Interfaces/IAssetService.cs +++ b/OpenSim/Services/Interfaces/IAssetService.cs | |||
@@ -51,6 +51,13 @@ namespace OpenSim.Services.Interfaces | |||
51 | byte[] GetData(string id); | 51 | byte[] GetData(string id); |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Synchronously fetches an asset from the local cache only | ||
55 | /// </summary> | ||
56 | /// <param name="id">Asset ID</param> | ||
57 | /// <returns>The fetched asset, or null if it did not exist in the local cache</returns> | ||
58 | AssetBase GetCached(string id); | ||
59 | |||
60 | /// <summary> | ||
54 | /// Get an asset synchronously or asynchronously (depending on whether | 61 | /// Get an asset synchronously or asynchronously (depending on whether |
55 | /// it is locally cached) and fire a callback with the fetched asset | 62 | /// it is locally cached) and fire a callback with the fetched asset |
56 | /// </summary> | 63 | /// </summary> |