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authorJonathan Freedman2010-12-05 11:49:15 -0800
committerJonathan Freedman2010-12-05 11:49:15 -0800
commit45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a (patch)
tree0351fb2c756a46d522fe41798c3969e020a3258d /OpenSim/Services/HypergridService/HGInventoryService.cs
parentMerge branch 'master-core' into mantis5110 (diff)
parentMerge branch 'master' of /var/git/opensim/ (diff)
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Merge branch 'master-core' into mantis5110
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Services.InventoryService;
37using OpenSim.Data;
38using OpenSim.Framework;
39using OpenSim.Server.Base;
40
41namespace OpenSim.Services.HypergridService
42{
43 /// <summary>
44 /// Hypergrid inventory service. It serves the IInventoryService interface,
45 /// but implements it in ways that are appropriate for inter-grid
46 /// inventory exchanges. Specifically, it does not performs deletions
47 /// and it responds to GetRootFolder requests with the ID of the
48 /// Suitcase folder, not the actual "My Inventory" folder.
49 /// </summary>
50 public class HGInventoryService : XInventoryService, IInventoryService
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(
54 MethodBase.GetCurrentMethod().DeclaringType);
55
56 protected new IXInventoryData m_Database;
57
58 private string m_ProfileServiceURL;
59 private IUserAccountService m_UserAccountService;
60
61 private UserAccountCache m_Cache;
62
63 public HGInventoryService(IConfigSource config)
64 : base(config)
65 {
66 m_log.Debug("[HGInventory Service]: Starting");
67
68 string dllName = String.Empty;
69 string connString = String.Empty;
70 //string realm = "Inventory"; // OSG version doesn't use this
71
72 //
73 // Try reading the [DatabaseService] section, if it exists
74 //
75 IConfig dbConfig = config.Configs["DatabaseService"];
76 if (dbConfig != null)
77 {
78 if (dllName == String.Empty)
79 dllName = dbConfig.GetString("StorageProvider", String.Empty);
80 if (connString == String.Empty)
81 connString = dbConfig.GetString("ConnectionString", String.Empty);
82 }
83
84 //
85 // Try reading the [InventoryService] section, if it exists
86 //
87 IConfig invConfig = config.Configs["HGInventoryService"];
88 if (invConfig != null)
89 {
90 dllName = invConfig.GetString("StorageProvider", dllName);
91 connString = invConfig.GetString("ConnectionString", connString);
92
93 // realm = authConfig.GetString("Realm", realm);
94 string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
95 if (userAccountsDll == string.Empty)
96 throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
97
98 Object[] args = new Object[] { config };
99 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
100 if (m_UserAccountService == null)
101 throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
102
103 m_ProfileServiceURL = invConfig.GetString("ProfileServerURI", string.Empty);
104
105 m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
106 }
107
108 //
109 // We tried, but this doesn't exist. We can't proceed.
110 //
111 if (dllName == String.Empty)
112 throw new Exception("No StorageProvider configured");
113
114 m_Database = LoadPlugin<IXInventoryData>(dllName,
115 new Object[] {connString, String.Empty});
116 if (m_Database == null)
117 throw new Exception("Could not find a storage interface in the given module");
118
119 m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
120 }
121
122 public override bool CreateUserInventory(UUID principalID)
123 {
124 // NOGO
125 return false;
126 }
127
128
129 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
130 {
131 // NOGO for this inventory service
132 return new List<InventoryFolderBase>();
133 }
134
135 public override InventoryFolderBase GetRootFolder(UUID principalID)
136 {
137 // Warp! Root folder for travelers
138 XInventoryFolder[] folders = m_Database.GetFolders(
139 new string[] { "agentID", "folderName"},
140 new string[] { principalID.ToString(), "My Suitcase" });
141
142 if (folders.Length > 0)
143 return ConvertToOpenSim(folders[0]);
144
145 // make one
146 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
147 return ConvertToOpenSim(suitcase);
148 }
149
150 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
151 //{
152
153 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
154 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
155 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
156 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
157 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
158 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
159 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
160 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
161 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
162 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
163 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
164 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
165 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
166 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
167
168 // return true;
169 //}
170
171
172 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
173 {
174 return GetRootFolder(principalID);
175 }
176
177 //
178 // Use the inherited methods
179 //
180 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
181 //{
182 //}
183
184 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
185 //{
186 //}
187
188 //public override bool AddFolder(InventoryFolderBase folder)
189 //{
190 // // Check if it's under the Suitcase folder
191 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
192 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
193 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
194
195 // foreach (InventoryFolderBase f in suitDescendents)
196 // if (folder.ParentID == f.ID)
197 // {
198 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
199 // return m_Database.StoreFolder(xFolder);
200 // }
201 // return false;
202 //}
203
204 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
205 {
206 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
207 if (direct == null)
208 return new List<InventoryFolderBase>();
209
210 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
211 foreach (InventoryFolderBase f in direct)
212 indirect.AddRange(GetDescendents(lst, f.ID));
213
214 direct.AddRange(indirect);
215 return direct;
216 }
217
218 // Use inherited method
219 //public bool UpdateFolder(InventoryFolderBase folder)
220 //{
221 //}
222
223 //public override bool MoveFolder(InventoryFolderBase folder)
224 //{
225 // XInventoryFolder[] x = m_Database.GetFolders(
226 // new string[] { "folderID" },
227 // new string[] { folder.ID.ToString() });
228
229 // if (x.Length == 0)
230 // return false;
231
232 // // Check if it's under the Suitcase folder
233 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
234 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
235 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
236
237 // foreach (InventoryFolderBase f in suitDescendents)
238 // if (folder.ParentID == f.ID)
239 // {
240 // x[0].parentFolderID = folder.ParentID;
241 // return m_Database.StoreFolder(x[0]);
242 // }
243
244 // return false;
245 //}
246
247 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
248 {
249 // NOGO
250 return false;
251 }
252
253 public override bool PurgeFolder(InventoryFolderBase folder)
254 {
255 // NOGO
256 return false;
257 }
258
259 // Unfortunately we need to use the inherited method because of how DeRez works.
260 // The viewer sends the folderID hard-wired in the derez message
261 //public override bool AddItem(InventoryItemBase item)
262 //{
263 // // Check if it's under the Suitcase folder
264 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
265 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
266 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
267
268 // foreach (InventoryFolderBase f in suitDescendents)
269 // if (item.Folder == f.ID)
270 // return m_Database.StoreItem(ConvertFromOpenSim(item));
271
272 // return false;
273 //}
274
275 //public override bool UpdateItem(InventoryItemBase item)
276 //{
277 // // Check if it's under the Suitcase folder
278 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
279 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
280 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
281
282 // foreach (InventoryFolderBase f in suitDescendents)
283 // if (item.Folder == f.ID)
284 // return m_Database.StoreItem(ConvertFromOpenSim(item));
285
286 // return false;
287 //}
288
289 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
290 //{
291 // // Principal is b0rked. *sigh*
292 // //
293 // // Let's assume they all have the same principal
294 // // Check if it's under the Suitcase folder
295 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
296 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
297 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
298
299 // foreach (InventoryItemBase i in items)
300 // {
301 // foreach (InventoryFolderBase f in suitDescendents)
302 // if (i.Folder == f.ID)
303 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
304 // }
305
306 // return true;
307 //}
308
309 // Let these pass. Use inherited methods.
310 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
311 //{
312 //}
313
314 public override InventoryItemBase GetItem(InventoryItemBase item)
315 {
316 InventoryItemBase it = base.GetItem(item);
317
318 UserAccount user = m_Cache.GetUser(it.CreatorId);
319
320 // Adjust the creator data
321 if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
322 it.CreatorData = m_ProfileServiceURL + "/" + it.CreatorId + ";" + user.FirstName + " " + user.LastName;
323
324 return it;
325 }
326
327 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
328 //{
329 //}
330
331 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
332 //{
333 //}
334
335 //public int GetAssetPermissions(UUID principalID, UUID assetID)
336 //{
337 //}
338
339 }
340}