aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/HypergridService/HGInventoryService.cs
diff options
context:
space:
mode:
authorDiva Canto2010-11-25 11:14:16 -0800
committerDiva Canto2010-11-25 11:14:16 -0800
commitae4b02e1152b775dc1cdccd1abfbff44ab1a8949 (patch)
treed0b89d3bf8f3256a3043c2d21bd7a22cb23891c0 /OpenSim/Services/HypergridService/HGInventoryService.cs
parentAttempt at fixing failing test. (diff)
downloadopensim-SC_OLD-ae4b02e1152b775dc1cdccd1abfbff44ab1a8949.zip
opensim-SC_OLD-ae4b02e1152b775dc1cdccd1abfbff44ab1a8949.tar.gz
opensim-SC_OLD-ae4b02e1152b775dc1cdccd1abfbff44ab1a8949.tar.bz2
opensim-SC_OLD-ae4b02e1152b775dc1cdccd1abfbff44ab1a8949.tar.xz
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
Diffstat (limited to 'OpenSim/Services/HypergridService/HGInventoryService.cs')
-rw-r--r--OpenSim/Services/HypergridService/HGInventoryService.cs333
1 files changed, 333 insertions, 0 deletions
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs
new file mode 100644
index 0000000..a04f0c4
--- /dev/null
+++ b/OpenSim/Services/HypergridService/HGInventoryService.cs
@@ -0,0 +1,333 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Services.InventoryService;
37using OpenSim.Data;
38using OpenSim.Framework;
39using OpenSim.Server.Base;
40
41namespace OpenSim.Services.HypergridService
42{
43 public class HGInventoryService : XInventoryService, IInventoryService
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(
47 MethodBase.GetCurrentMethod().DeclaringType);
48
49 protected new IXInventoryData m_Database;
50
51 private string m_ProfileServiceURL;
52 private IUserAccountService m_UserAccountService;
53
54 private UserAccountCache m_Cache;
55
56 public HGInventoryService(IConfigSource config)
57 : base(config)
58 {
59 m_log.Debug("[HGInventory Service]: Starting");
60
61 string dllName = String.Empty;
62 string connString = String.Empty;
63 //string realm = "Inventory"; // OSG version doesn't use this
64
65 //
66 // Try reading the [DatabaseService] section, if it exists
67 //
68 IConfig dbConfig = config.Configs["DatabaseService"];
69 if (dbConfig != null)
70 {
71 if (dllName == String.Empty)
72 dllName = dbConfig.GetString("StorageProvider", String.Empty);
73 if (connString == String.Empty)
74 connString = dbConfig.GetString("ConnectionString", String.Empty);
75 }
76
77 //
78 // Try reading the [InventoryService] section, if it exists
79 //
80 IConfig invConfig = config.Configs["HGInventoryService"];
81 if (invConfig != null)
82 {
83 dllName = invConfig.GetString("StorageProvider", dllName);
84 connString = invConfig.GetString("ConnectionString", connString);
85
86 // realm = authConfig.GetString("Realm", realm);
87 string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
88 if (userAccountsDll == string.Empty)
89 throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
90
91 Object[] args = new Object[] { config };
92 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
93 if (m_UserAccountService == null)
94 throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
95
96 m_ProfileServiceURL = invConfig.GetString("ProfileServerURI", string.Empty);
97
98 m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
99 }
100
101 //
102 // We tried, but this doesn't exist. We can't proceed.
103 //
104 if (dllName == String.Empty)
105 throw new Exception("No StorageProvider configured");
106
107 m_Database = LoadPlugin<IXInventoryData>(dllName,
108 new Object[] {connString, String.Empty});
109 if (m_Database == null)
110 throw new Exception("Could not find a storage interface in the given module");
111
112 m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
113 }
114
115 public override bool CreateUserInventory(UUID principalID)
116 {
117 // NOGO
118 return false;
119 }
120
121
122 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
123 {
124 // NOGO for this inventory service
125 return new List<InventoryFolderBase>();
126 }
127
128 public override InventoryFolderBase GetRootFolder(UUID principalID)
129 {
130 // Warp! Root folder for travelers
131 XInventoryFolder[] folders = m_Database.GetFolders(
132 new string[] { "agentID", "folderName"},
133 new string[] { principalID.ToString(), "My Suitcase" });
134
135 if (folders.Length > 0)
136 return ConvertToOpenSim(folders[0]);
137
138 // make one
139 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
140 return ConvertToOpenSim(suitcase);
141 }
142
143 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
144 //{
145
146 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
147 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
148 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
149 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
150 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
151 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
152 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
153 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
154 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
155 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
156 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
157 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
158 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
159 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
160
161 // return true;
162 //}
163
164
165 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
166 {
167 return GetRootFolder(principalID);
168 }
169
170 //
171 // Use the inherited methods
172 //
173 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
174 //{
175 //}
176
177 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
178 //{
179 //}
180
181 //public override bool AddFolder(InventoryFolderBase folder)
182 //{
183 // // Check if it's under the Suitcase folder
184 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
185 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
186 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
187
188 // foreach (InventoryFolderBase f in suitDescendents)
189 // if (folder.ParentID == f.ID)
190 // {
191 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
192 // return m_Database.StoreFolder(xFolder);
193 // }
194 // return false;
195 //}
196
197 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
198 {
199 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
200 if (direct == null)
201 return new List<InventoryFolderBase>();
202
203 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
204 foreach (InventoryFolderBase f in direct)
205 indirect.AddRange(GetDescendents(lst, f.ID));
206
207 direct.AddRange(indirect);
208 return direct;
209 }
210
211 // Use inherited method
212 //public bool UpdateFolder(InventoryFolderBase folder)
213 //{
214 //}
215
216 //public override bool MoveFolder(InventoryFolderBase folder)
217 //{
218 // XInventoryFolder[] x = m_Database.GetFolders(
219 // new string[] { "folderID" },
220 // new string[] { folder.ID.ToString() });
221
222 // if (x.Length == 0)
223 // return false;
224
225 // // Check if it's under the Suitcase folder
226 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
227 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
228 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
229
230 // foreach (InventoryFolderBase f in suitDescendents)
231 // if (folder.ParentID == f.ID)
232 // {
233 // x[0].parentFolderID = folder.ParentID;
234 // return m_Database.StoreFolder(x[0]);
235 // }
236
237 // return false;
238 //}
239
240 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
241 {
242 // NOGO
243 return false;
244 }
245
246 public override bool PurgeFolder(InventoryFolderBase folder)
247 {
248 // NOGO
249 return false;
250 }
251
252 // Unfortunately we need to use the inherited method because of how DeRez works.
253 // The viewer sends the folderID hard-wired in the derez message
254 //public override bool AddItem(InventoryItemBase item)
255 //{
256 // // Check if it's under the Suitcase folder
257 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
258 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
259 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
260
261 // foreach (InventoryFolderBase f in suitDescendents)
262 // if (item.Folder == f.ID)
263 // return m_Database.StoreItem(ConvertFromOpenSim(item));
264
265 // return false;
266 //}
267
268 //public override bool UpdateItem(InventoryItemBase item)
269 //{
270 // // Check if it's under the Suitcase folder
271 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
272 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
273 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
274
275 // foreach (InventoryFolderBase f in suitDescendents)
276 // if (item.Folder == f.ID)
277 // return m_Database.StoreItem(ConvertFromOpenSim(item));
278
279 // return false;
280 //}
281
282 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
283 //{
284 // // Principal is b0rked. *sigh*
285 // //
286 // // Let's assume they all have the same principal
287 // // Check if it's under the Suitcase folder
288 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
289 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
290 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
291
292 // foreach (InventoryItemBase i in items)
293 // {
294 // foreach (InventoryFolderBase f in suitDescendents)
295 // if (i.Folder == f.ID)
296 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
297 // }
298
299 // return true;
300 //}
301
302 // Let these pass. Use inherited methods.
303 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
304 //{
305 //}
306
307 public override InventoryItemBase GetItem(InventoryItemBase item)
308 {
309 InventoryItemBase it = base.GetItem(item);
310
311 UserAccount user = m_Cache.GetUser(it.CreatorId);
312
313 // Adjust the creator data
314 if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
315 it.CreatorData = m_ProfileServiceURL + "/" + it.CreatorId + ";" + user.FirstName + " " + user.LastName;
316
317 return it;
318 }
319
320 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
321 //{
322 //}
323
324 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
325 //{
326 //}
327
328 //public int GetAssetPermissions(UUID principalID, UUID assetID)
329 //{
330 //}
331
332 }
333}