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authorDiva Canto2011-05-22 16:51:03 -0700
committerDiva Canto2011-05-22 16:51:03 -0700
commit336665e03532cf9d7a1ad65d5071e7050bf6ecd0 (patch)
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parentFile to be removed (diff)
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More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
Diffstat (limited to 'OpenSim/Services/HypergridService/HGFriendsService.cs')
-rw-r--r--OpenSim/Services/HypergridService/HGFriendsService.cs86
1 files changed, 0 insertions, 86 deletions
diff --git a/OpenSim/Services/HypergridService/HGFriendsService.cs b/OpenSim/Services/HypergridService/HGFriendsService.cs
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--- a/OpenSim/Services/HypergridService/HGFriendsService.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using System;
31using System.Collections.Generic;
32using OpenSim.Services.Interfaces;
33using OpenSim.Services.Friends;
34using OpenSim.Data;
35using Nini.Config;
36using log4net;
37using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
38
39namespace OpenSim.Services.HypergridService
40{
41 public class HGFriendsService : FriendsService, IFriendsService
42 {
43 public HGFriendsService(IConfigSource config) : base(config)
44 {
45 }
46
47 /// <summary>
48 /// Overrides base.
49 /// Storing new friendships from the outside is a tricky, sensitive operation, and it
50 /// needs to be done under certain restrictions.
51 /// First of all, if the friendship already exists, this is a no-op. In other words,
52 /// we cannot change just the flags, it needs to be a new friendship.
53 /// Second, we store it as flags=0 always, independent of what the caller sends. The
54 /// owner of the friendship needs to confirm when it gets back home.
55 /// </summary>
56 /// <param name="PrincipalID"></param>
57 /// <param name="Friend"></param>
58 /// <param name="flags"></param>
59 /// <returns></returns>
60 public override bool StoreFriend(string PrincipalID, string Friend, int flags)
61 {
62 UUID userID;
63 if (UUID.TryParse(PrincipalID, out userID))
64 {
65 FriendsData[] friendsData = m_Database.GetFriends(userID.ToString());
66 List<FriendsData> fList = new List<FriendsData>(friendsData);
67 if (fList.Find(delegate(FriendsData fdata)
68 {
69 return fdata.Friend == Friend;
70 }) != null)
71 return false;
72 }
73 else
74 return false;
75
76 FriendsData d = new FriendsData();
77 d.PrincipalID = PrincipalID;
78 d.Friend = Friend;
79 d.Data = new Dictionary<string, string>();
80 d.Data["Flags"] = "0";
81
82 return m_Database.Store(d);
83 }
84
85 }
86}