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authorRobert Adams2013-11-01 11:35:31 -0700
committerRobert Adams2013-11-01 11:35:31 -0700
commitff5885ab234bc9a7efda49eea0e2200711c4933c (patch)
tree21ef180072b30891700f139792d34ca9b2c7e0d6 /OpenSim/Services/Connectors
parentvarregion: fix problem of X/Y dimensions swapped and incorrect terrain (diff)
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varregion: push TerrainData implementation up and down the database storage stack.
Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
Diffstat (limited to 'OpenSim/Services/Connectors')
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..2cbf967 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Services.Connectors
100 return m_database.LoadObjects(regionUUID); 100 return m_database.LoadObjects(regionUUID);
101 } 101 }
102 102
103 public void StoreTerrain(TerrainData terrain, UUID regionID)
104 {
105 m_database.StoreTerrain(terrain, regionID);
106 }
107
103 public void StoreTerrain(double[,] terrain, UUID regionID) 108 public void StoreTerrain(double[,] terrain, UUID regionID)
104 { 109 {
105 m_database.StoreTerrain(terrain, regionID); 110 m_database.StoreTerrain(terrain, regionID);
@@ -110,6 +115,11 @@ namespace OpenSim.Services.Connectors
110 return m_database.LoadTerrain(regionID); 115 return m_database.LoadTerrain(regionID);
111 } 116 }
112 117
118 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
119 {
120 return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
121 }
122
113 public void StoreLandObject(ILandObject Parcel) 123 public void StoreLandObject(ILandObject Parcel)
114 { 124 {
115 m_database.StoreLandObject(Parcel); 125 m_database.StoreLandObject(Parcel);