diff options
Add a "useCached" parameter to GetUserAccount. Add a function to Scene to get the user flags. It has to be here due to access restrictions :/
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs index 205a4aa..c21b250 100644 --- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs +++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServiceConnector.cs | |||
@@ -113,6 +113,11 @@ namespace OpenSim.Services.Connectors | |||
113 | 113 | ||
114 | public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID) | 114 | public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID) |
115 | { | 115 | { |
116 | return GetUserAccount(scopeID, userID, true); | ||
117 | } | ||
118 | |||
119 | public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID, bool useCache) | ||
120 | { | ||
116 | //m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID); | 121 | //m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID); |
117 | Dictionary<string, object> sendData = new Dictionary<string, object>(); | 122 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
118 | //sendData["SCOPEID"] = scopeID.ToString(); | 123 | //sendData["SCOPEID"] = scopeID.ToString(); |