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author | John Hurliman | 2010-04-08 12:31:44 -0700 |
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committer | John Hurliman | 2010-04-08 12:31:44 -0700 |
commit | 3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch) | |
tree | ca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |
parent | * Fixing incorrect documentation for the continuation passing style IAssetSer... (diff) | |
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index a5c157d..65b3537 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -111,6 +111,14 @@ namespace OpenSim.Services.Connectors | |||
111 | return asset; | 111 | return asset; |
112 | } | 112 | } |
113 | 113 | ||
114 | public AssetBase GetCached(string id) | ||
115 | { | ||
116 | if (m_Cache != null) | ||
117 | return m_Cache.Get(id); | ||
118 | |||
119 | return null; | ||
120 | } | ||
121 | |||
114 | public AssetMetadata GetMetadata(string id) | 122 | public AssetMetadata GetMetadata(string id) |
115 | { | 123 | { |
116 | if (m_Cache != null) | 124 | if (m_Cache != null) |