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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/AvatarService
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Services/AvatarService')
-rw-r--r--OpenSim/Services/AvatarService/AvatarService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs
index c4c7cad..c59a9e0 100644
--- a/OpenSim/Services/AvatarService/AvatarService.cs
+++ b/OpenSim/Services/AvatarService/AvatarService.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Services.AvatarService
54 public AvatarAppearance GetAppearance(UUID principalID) 54 public AvatarAppearance GetAppearance(UUID principalID)
55 { 55 {
56 AvatarData avatar = GetAvatar(principalID); 56 AvatarData avatar = GetAvatar(principalID);
57 return avatar.ToAvatarAppearance(principalID); 57 return avatar.ToAvatarAppearance();
58 } 58 }
59 59
60 public bool SetAppearance(UUID principalID, AvatarAppearance appearance) 60 public bool SetAppearance(UUID principalID, AvatarAppearance appearance)