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author | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
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committer | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
commit | b1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch) | |
tree | 463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Services/AvatarService/AvatarService.cs | |
parent | Merge branch 'master' of /var/git/opensim/ (diff) | |
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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
Diffstat (limited to 'OpenSim/Services/AvatarService/AvatarService.cs')
-rw-r--r-- | OpenSim/Services/AvatarService/AvatarService.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs index 19e662c..a8ad413 100644 --- a/OpenSim/Services/AvatarService/AvatarService.cs +++ b/OpenSim/Services/AvatarService/AvatarService.cs | |||
@@ -51,6 +51,20 @@ namespace OpenSim.Services.AvatarService | |||
51 | m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); | 51 | m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); |
52 | } | 52 | } |
53 | 53 | ||
54 | // Get|SetAppearance should preserve existing semantics | ||
55 | // until AvatarData can be removed completely | ||
56 | public AvatarAppearance GetAppearance(UUID principalID) | ||
57 | { | ||
58 | AvatarData avatar = GetAvatar(principalID); | ||
59 | return avatar.ToAvatarAppearance(principalID); | ||
60 | } | ||
61 | |||
62 | public bool SetAppearance(UUID principalID, AvatarAppearance appearance) | ||
63 | { | ||
64 | AvatarData avatar = new AvatarData(appearance); | ||
65 | return SetAvatar(principalID,avatar); | ||
66 | } | ||
67 | |||
54 | public AvatarData GetAvatar(UUID principalID) | 68 | public AvatarData GetAvatar(UUID principalID) |
55 | { | 69 | { |
56 | AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); | 70 | AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); |