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authorMaster ScienceSim2010-10-20 16:17:54 -0700
committerMaster ScienceSim2010-10-20 16:17:54 -0700
commitb1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch)
tree463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Services/AvatarService/AvatarService.cs
parentMerge branch 'master' of /var/git/opensim/ (diff)
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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
Diffstat (limited to 'OpenSim/Services/AvatarService/AvatarService.cs')
-rw-r--r--OpenSim/Services/AvatarService/AvatarService.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs
index 19e662c..a8ad413 100644
--- a/OpenSim/Services/AvatarService/AvatarService.cs
+++ b/OpenSim/Services/AvatarService/AvatarService.cs
@@ -51,6 +51,20 @@ namespace OpenSim.Services.AvatarService
51 m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); 51 m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
52 } 52 }
53 53
54 // Get|SetAppearance should preserve existing semantics
55 // until AvatarData can be removed completely
56 public AvatarAppearance GetAppearance(UUID principalID)
57 {
58 AvatarData avatar = GetAvatar(principalID);
59 return avatar.ToAvatarAppearance(principalID);
60 }
61
62 public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
63 {
64 AvatarData avatar = new AvatarData(appearance);
65 return SetAvatar(principalID,avatar);
66 }
67
54 public AvatarData GetAvatar(UUID principalID) 68 public AvatarData GetAvatar(UUID principalID)
55 { 69 {
56 AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); 70 AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());