diff options
author | Dan Lake | 2011-11-03 17:06:08 -0700 |
---|---|---|
committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Services/AuthenticationService | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
download | opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.zip opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.gz opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.bz2 opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.xz |
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to 'OpenSim/Services/AuthenticationService')
0 files changed, 0 insertions, 0 deletions