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authorJustin Clark-Casey (justincc)2012-03-15 00:06:52 +0000
committerJustin Clark-Casey (justincc)2012-03-19 21:29:24 +0000
commit9ecbcb787c426aa0093355609651ead7eb14b4f1 (patch)
tree112e410d7576becae22cbc1bc38b85a8ffe9d27b /OpenSim/Services/AuthenticationService
parentrefactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ... (diff)
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Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
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